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Modding fun, some results? Help >:D


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I played a long time ago pre-EE, then re-installed recently for the new content. (I upgraded from 5770 to r9 280x yay)

 

I had run a lot of mods pre-EE, all my "current" mods are mostly graphical, and they each have their own file/folder non-conflicting (overrite) in cooked pc.

 

I do have 1 file (I might have had others outside of this that I merged using WinMerge) I just learned how to unpack/pack w/ redtools (so easy, just needed to find the tool lol)

 

I merged 3-4 mods in base_scripts.dzip using winmerge and dview (idk dviews name but it can look at all the text in a folder in all files at once)

 

Using that I unpacked, dviewed, then compared with winmerge to incorporate:

 

+3 skillpoints per level

1 second medalion re-use

2 second combat exit timer (had to input it since I skipped it... didn't know what it was til I read the mod's page)

always win at dice game (stuff was rigged anyway)

all dark items on any difficutly.

no dark mode effects (sound/graphics - but still got HP leech :D )

 

I'm about to figure out how to add into it: no dark effects (the sound for sure, maybe the visuals, or at least turn down sound volume)

 

Prior to any of this base_scripts multi-modding I noticed early on in my game that jagged sword had 1 socket, as well as kayran carapace in arena, and other unique items in arena, pretty much all items i've encountered in game have 1 socket =( but guides and wiki's online all say such and such items should have X (more) sockets.

 

Also I noticed my Diamond Armor Enhancement has +2 Armor - But no +10 vit !!

 

Does anyone know what the source of these issues could be?

 

The only two folders containing non-graphical mods in cooked pc are "items" and "abilities"

 

The latter containing geralt_basic, and geralt_skills

 

For items I have

def_item_armorupgrade
def_item_lures
def_item_misc (I think it did something so I could dismantle junk)
def_item_npc
def_item_pants
def_item_petards (traps)
def_item_recipes
def_item_runes (I used a rune mod which adds a few runes (the more recent mod on nexus)
def_item_schematics (from the above mod)
def_shops (i think this just added some mod/new schematics (not unlocking all...) to a few merchants in act1/2)
def_stats_item_mutagens (either this is better mutagens, or more mutagens idk)
def_stats_item_oils (cat oil duration like 15mins)
def_stats_item_potion (maybe this ones the cat oil -_-)
def_stats_item_runes (from the new runes added)

If anyone knows of items socket amount in any of those files i'd appreciate it.

 

Also while playing arena I noticed all my skills were fubar, I think FCR2 (even though I am not using it, but tried it when re-install) messed up all or many of my skills. ugh. Any ideas?

Edited by Edgarhighmen
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