drleary Posted June 19, 2009 Share Posted June 19, 2009 So recently I haven't been able to get some fairly simple race and weapon mods to work and I couldn't figure out why. Oblivion would crash on start up as soon as they were enabled. Fiddling around with it I eventually found out that if I disabled some other (working) mods I could run the new ones. Does that mean there's a cap to the number of mods you can run with Oblivion or is there some kind of underlying issue here? Any help would be appreciated to figure this out, thanks. Link to comment Share on other sites More sharing options...
bben46 Posted June 19, 2009 Share Posted June 19, 2009 Max is 254. You can use either Tes4Gecko or Wrye Bash to combine some if you go over. It's also a good idea to remove any unused mods completely from the Oblivion directory if you have a lot. Move them somewhere away from the /Oblivion/data files. Oblivion scans even the mods that are not installed and too many can cause problems. Link to comment Share on other sites More sharing options...
drleary Posted June 19, 2009 Author Share Posted June 19, 2009 Max is 254. You can use either Tes4Gecko or Wrye Bash to combine some if you go over. It's also a good idea to remove any unused mods completely from the Oblivion directory if you have a lot. Move them somewhere away from the /Oblivion/data files. Oblivion scans even the mods that are not installed and too many can cause problems. That's exactly what I needed to hear, my thanks. Link to comment Share on other sites More sharing options...
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