Mirykseiknuj Posted January 4, 2014 Share Posted January 4, 2014 (edited) So I've been modding vanilla weapons with the geck for a few weeks now with no problems, until today. upon tweaking a few more weapons to explode only instead of dismember only/"Normal Script Behavior" every weapon is dismembering even the anti-material rifle...which is by default explode only. and when i save the changes close the geck and reopen the geck the tweaked weapon has reverted back to default... did i check a box i wasn't supposed to or what? Edited January 4, 2014 by Mirykseiknuj Link to comment Share on other sites More sharing options...
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