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all weapons now dismember instead of explode only after using geck


Mirykseiknuj

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So I've been modding vanilla weapons with the geck for a few weeks now with no problems, until today. upon tweaking a few more weapons to explode only instead of dismember only/"Normal Script Behavior" every weapon is dismembering even the anti-material rifle...which is by default explode only. and when i save the changes close the geck and reopen the geck the tweaked weapon has reverted back to default... did i check a box i wasn't supposed to or what?

Edited by Mirykseiknuj
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