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Posted

My Skyrim works well, but my Boss report is full of Bash Tags and I do have a few errors that pop up here and there. Could someone tell me how to solve these problems and where I can learn to do so myself. I would love a better working knowledge of this, I'm trying to grow as a modder and hope to someday try my hand at creating mods.

 

Here are my plugins from Boss:

 

These plugins are recognised by BOSS and have been sorted according to its masterlist. Please read any attached messages and act on any that require action.

  • Skyrim.esm Active
  • Update.esm Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • Dawnguard.esm Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • Unofficial Dawnguard Patch.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev, Stats}}
  • Dragonborn.esm Active
  • Unofficial Dragonborn Patch.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Stats}}
  • Falskaar.esm Active
  • ApachiiHair.esm Active
  • moonpath.esm Active
  • SkyMoMod.esm Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • SPIKE.esm Active
  • WARZONES - Civil Unrest.esm Active
  • HighResTexturePack01.esp Active
  • HighResTexturePack02.esp Active
  • HighResTexturePack03.esp Active
  • unofficial skyrim patch.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev, Stats}}
    • Note: If you using version 2.0 of the unofficial patches but you see this message you need to download this file: userlist.txt. After the download you need to copy this file to your 'BOSS\Skyrim\' folder or add the contents of this file to an already existing userlist.txt. Just ignore this message after updating any preexisting userlist.txt or copying the file to your 'BOSS\Skyrim\' folder.
  • Chesko_Frostfall.esp Active
  • Better Dynamic Snow.esp Active
  • Rainbows.esp Active
  • Fox_breathe_low.esp Active
  • Rooster At Dawn v1.0.esp Active
  • Natural Skyrim Rain.esp Active
  • SkyrimURWL.esp Active
  • Fantasy Music Overhaul Redone.esp
  • StaticMeshImprovementMod.esp Active
  • StaticMeshImprovementMod-DragonbornTernFix.esp Active
  • 83Willows_101BUGS_V4_HighRes_HighSpawn.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • BlackUnicorn.esp
  • Catsofskyrim.esp Active
  • Dogsofskyrim.esp Active
  • High Level Enemies.esp Active
    • Bash Tag suggestion(s): {{BASH: Relev}}
  • High Level Enemies - Falskaar.esp Active
    • Bash Tag suggestion(s): {{BASH: Relev}}
  • High Level Enemies - Dawnguard.esp Active
    • Bash Tag suggestion(s): {{BASH: Relev}}
  • High Level Enemies - Dragonborn.esp Active
    • Bash Tag suggestion(s): {{BASH: Relev}}
  • ShootingStars.esp Active
  • skyBirds - Airborne Perching Birds.esp Active
  • Skyrim Immersive Creatures.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • Skyrim Immersive Creatures - DLC2.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • Skyrim Flora Overhaul.esp Active
  • Fire Giants.esp Active
  • Frost Giants.esp Active
  • WerewolvesSpawn.esp Active
  • SkyUI.esp Active
  • Andragorn's Armoury.esp Active
  • Angelic_Demonic.esp Active
  • ArmoredCircletsQuickFox.esp Active
  • BlackSacramentArmor.esp Active
  • BlackSacramentDBReplacer.esp Active
  • Cloaks.esp Active
  • Cloaks - Dawnguard.esp Active
  • ConanSwords.esp
  • DragonBoneEbonsteel.esp Active
  • Dread Knight Weapon Set.esp Active
  • FantasyWeapons.esp Active
  • FF7 Bustersword.esp Active
  • FF7 Masamune & Souba.esp Active
  • FS_UltimateAssortment.esp Active
  • Hell Sword.esp Active
  • HentaiSuccubusArmor.esp Active
  • hothtrooper44_ArmorCompilation.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • Immersive Weapons.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • KatanaCrafting.esp Active
  • Knight Of Thorns Armor.esp Active
  • LeftHandRings.esp Active
  • LeftHandRings - Dawnguard.esp Active
  • Malo_Waffen.esp Active
  • Nicoroshi Creations.esp Active
  • Remodeled Armor.esp Active
  • Schwertleite Set.esp Active
  • TERA Weapons.esp Active
  • Tribunal Maskes by Zairaam.esp Active
  • Tribunal Robes by Zairaam.esp Active
  • CornerofTheSkyrim.esp Active
  • Dragon Falls Manor.esp Active
  • moonpath_questdata.esp Active
  • Book Covers Skyrim.esp Active
  • Book Covers Dawnguard.esp Active
  • Book Covers Dragonborn.esp Active
  • dynamic fires.esp Active
  • FasterArrows100.esp Active
  • FasterArrows.esp Active
  • FasterArrows75.esp Active
  • FasterArrows50.esp Active
  • SFO - Expanded Diversity.esp Active
    • Note: Uninstall old version of Skyrim Flora Overhaul if using SFO - Expanded Diversity.esp
  • dD - Enhanced Blood Main.esp Active
  • dD-DG-DB-MonsterMod EBT Patch.esp
  • dD-DG-DB-MM-SiC EBT Patch.esp Active
    • Incompatible with: dD-DG-DB-MonsterMod EBT Patch.esp
  • WayOfTheMonk.esp
  • WerewolvesOccurringNaturally.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev}}
  • Populated Cities 2.esp Active
  • EnhancedLightsandFX.esp Active
  • ELFX - Moonpath.esp Active
  • ELFX - Dawnguard.esp Active
  • ELFX - Dragonborn.esp Active
  • Apocalypse - The Spell Package.esp Active
  • Enchant Plus.esp Active
  • zzzEverlastingWeaponEnchant.esp Active
  • 10 extra effect.esp Active
  • Half Giant.esp
  • Playable Skeletons V1.03.esp
  • Delphine Makeover.esp Active
  • FFNords.esp
  • [MPX] NPC Gender Race Heights +DG-DB.esp Active
Posted (edited)

Bash tags are not a problem. They're more of a solution. They are added to esp to give guideline to wrye bash when building your bashed patch. Here's the actual description from Wrye Bash since it's probably clearer than whatever I could write:

 

"Plugins can be tagged with Bash Tags that tell Wrye Bash that they contain certain changes that should be preserved even if another mod also changes the same things. This is usually because the changes are important to the functionality of the mod. Wrye Bash then allows you to choose which plugins should have which types of changes preserved, by selecting from the various Import sections when building a Bashed Patch.

 

If a section's description in the table below begins with Preserves and two or more mods in its list change the same thing, then the later-loading plugin will override the other plugin(s). Otherwise changes are merged."

Edited by Caithe
Posted

Okay, so basically there is no issue? That's good to know. I just want to optimize my game as much as possible, and I hope to one day build a rig capable of running it with the highest quality mods on ultra settings.

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