kongmin99 Posted July 30, 2023 Share Posted July 30, 2023 Hi ,I have tinkered a bit with fnvedit to mod little things but I have an idea and don't know where to begin with. I need ressources and maybe if somebody is interested a bit of helpI would like to implement interractibles , such as weapon caches , vault ventilation , food supply or water supply.these interractible would be props that you could interract with via a skill check to influence differents areas of the game.the ventilations could be used to put gas in a vault and kill or incapacitate whatever is insidesame with the water supply but for a settlement.weapon caches could lower the equipement quality of patrols (maybe you want to ease a robbery on a gun runner patrol) or lower the equipement quality of a settlement (maybe you want to prepare your entrance in ceasar camp)food supply could be tempered with eggs or pheromones to spawn creatures into a place.the idea being rewarding exploration , and give a way for player to conclude some quests with disguisesit could also help you get rid of the great khans or any families of the strip (or offer a new way to complete beyond the beef)in a perfect world factions the player is famous with would be targeted by other faction trying to interract with the caches or supply and cause trouble to the player by breaking their quests , killing npc's they like to interract with.for exemple if you help good springs , in the next day you could run accross a powder ganger trying to temper the goodspring source.or you could find a frumentarii at mccarran camp after you killed curtis in "I put a spell on you".sus pnj may have mismatching outfit and sabotage gear in their inventoryif neutralised non-lethally you could interrogate them on where the next attack might beadditionally you could find notes on patrols telling you were the next attack might bethe mod would be a blast with tld , claim the mojave and robbable caravans , and fatigue overhaul Link to comment Share on other sites More sharing options...
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