tfuzo Posted June 20, 2009 Share Posted June 20, 2009 Whenever i use my restoration spell or any other my character gets an aura like around and looks like its on fire!! The game freezes with the fps hit, and whe i try running i leave a trail of the aura... really looks like im on fire... why does this happens?? i dont use any mod that changes magic.... :wallbash: Link to comment Share on other sites More sharing options...
dezdimona Posted June 20, 2009 Share Posted June 20, 2009 list your mods and your load order Link to comment Share on other sites More sharing options...
tfuzo Posted June 20, 2009 Author Share Posted June 20, 2009 list your mods and your load orderOblivion.esmCM Partners.esmWondrous Items.esmToaster Says Share v3.esmvampirescriptfix.espDLCShiveringIsles.espAkatosh Mount By Saiden Storm.espCrimsonScarArmor.espTimekeeper_Advanced.espCrowded Roads.espImmersive Travelers.espDLCHorseArmor.espDLCOrrery.espDLCVileLair.espDLCMehrunesRazor.espDLCSpellTomes.espMaleBodyReplacerV4.espAncient Elven Set.espArmorOfTheFallen.espArmor of Heaven's Fury-Gold-Heavy-Alt-helm.espArmor of Heaven's Fury-Heavy-Alt-helm.espBloodeus'UniqueStuff.espBowOfShadows.espCapesandCloaks.espDarkIllusionArmor.espDMACArmor.espDragon Scale Armor.espKDDwemerSpectacles.espkfDarkAdventuressBow.espReznod_Mannequin_HD[Eng].espSlof's Giger Armour.espSlof's Neckchains.esptkRapiers.espHolyRelics.espNoble Plate Armory.espStockClothingArmor-forExnems.espExnemEC_Warrior01.espExnem Elven Warrior.espPlatinum Armor and Weapons.espSlof's Black Unicorn.espNV Imperial Guard Horse Armour.espDLCThievesDen.espFarmAnimalsofCyrodiil.espKnightlyArmory.espBravilSeaDomes.espExtended Imperial City Version 1.0.espExtended Chorrol.espExtended Skingrad.espYour_Personal_Museum_Updated-9300.espNaughty_Joana_01.espRomancingAhnassi.espUnique Dungeons - Lost Glory.espDLCFrostcrag.espKnights.espJQ-Fighters_Guild_United.espWondrous Items.obse.espFinders Keepers.espDruid.espGet Wet.espAltair_Race.espKT_CustomRaceFix.espToaster Says Share Faction Recruitment.espCM Partners.espFormID Finder.espUnfinished Staffs.espShabah.espdragonfires_corrupt_guard_mod_beta2.espPackhorses v1.espBlack Dragon Armor Pack - 1.3.esp1SKxxPSxNordicShields.espHousewives v101.espPJ_armor_set.espAyelid Holy Dragon Statue.espTTB.espNoble Battlemage Armor.esp1BDSword [ENG].espleyawiin_spirit.espFelmoon's Dawn v.1.2.espElven_Gardens_Apartment.espAbsolutely_Sexy_Jensine.espMortevelas_Lair.espTiberSeptim Chest 1.0.espkfmageitems.espJCapes!20.espWaterFront Signal Fire.espLamayo's Dragon Bow.esp007Leaders Weapon Package.espMountainCabin.espIC_Market_Sewer_Hideout.espNibenay BasinTower.espNewSheothManor.espRisk of Bandits in Cities.esp_Blackwood_Thieves_Hideout_v1.1_.espROHJ - Wing Sword.espTraven Reborn.espDark Tower Shield.espAssassins Creed - Altair's Gear - Light Armor.espNear100PercentArrowRecovery.espSMYB Full.espJojosBirthSigns.espMythicDawnStalkers.espRingsOfWizardry.espTiamat the Firedrake.espStalker Myrva.espWraithfang.espVampire Cuirass NPC.espVilverinExpanded.espPCTM.espNpcs.espGizmodian Aurora Blade.espChameleonCloak.espBGElvenHelmet.espWoodelvendon.espThe Emporium.espSwordoftheBrave.espReanimate.espIblisTiara.espmarksmanshiptrainer.espShadySara.espRabies Dire Wolf Companion.espThe Arms Master.espWildy Hideout.espMageGuild_simbol.espDread Knight Armor.espSlofs Elaborate Robe Exnemized - EV.espTheBigCheat.espRepublic_of_Morsepolis01.espSlof's Sexy Anims.espBlissful_Dreams.esp Both DLC Frostcrag and Orrery are unchecked... In OMODs im using:Exnems body replacerCyrodiil border removerOBGE- graphics extender I also use OBSE, EAX and weOCPS a crash preventing system .... hope this helps :( and :thanks: Link to comment Share on other sites More sharing options...
dezdimona Posted June 21, 2009 Share Posted June 21, 2009 tyr this,works wonders for me and others I've given it to. General Load-Order GuidelinesHere are the guidelines that I adhere to, personally. ~ Unofficial Oblivon Patch should always be first on the list. The fixes are great, but most aren't essential, so if a mod overwrites them its not a big deal, and the fixes have the potential for screwing up other mods if loaded later. ~ Offical Content (DLC's) should be loaded last, until you complete all quests associated with them (that includes buying all furniture for the houses and whatnot). Once they're complete, they can be safely moved up in the list. This is especially important for Knights of the Nine, which will have some fairly major problems unless loaded last (unless you get the UOP for KotN) ~ Major overhaul mods (OOO, Frans, MMM) should be loaded near the end. That gives you the most complete experience with any of those particular mods. It also lets you carefully choose which other mods to load afterwards... only move mods that you know will conflict and that you want the changes from. For example, I have Improved Soul Gems below OOO because I know that OOO changes the icons of some of the SG's, and ISG needs to be below to show through. Some people will recommend putting larger mods first, but personally I disagree. There are a number of mods out there that make minor tweaks, and loading after a large mod will end up completely overwriting a chunk from one of the bigger mods because of the way conflicts work in Oblivion (even one minor change will take precedence over the entire record... for example, simply tweaking the speed of a weapon can cause every stat of that weapon to be retained to vanilla levels if loaded later). So basically, it stacks up like this... Oblivion.esmUnofficial Oblivion Patch<Minor Mods / DLC's (Post-Completion)><Major Overhaul Mod/Mods><Mods that specifically conflict with overhauls and need to take precedence><DLC's (Pre-Completion)> Expanded Load-Order Guidelinesby dev_akm I would extend this to include: Oblivion.esmUnofficial Oblivion Patch<Weather/Environment/Sound Mods><Minor Mods/New Items/Houses/DLC's (Post-Completion)><Major Overhaul Mods><Mods that specifically conflict with overhauls and need to take precedence><DLC's (Pre-Completion)><Quests><Compatibility Patches/UOMP/Merged Leveled Lists> And a special-case warning for Knights.esp (Knights of the Nine) -- you may not be able to move it earlier than some other mods (some people have had problems after moving it before OOO, for example). That's basically the structure I use and I have 140+ mods working well together. Another way of describing this (posted by DMan77):....Oblivionunoffical patchDeeper realism mods that add sights and soundsadded content like weapons/itemsgameplay changes, like 'must eat and sleep'The OOO typethe 'new begining' type mod................................................................................................... Link to comment Share on other sites More sharing options...
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