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magic is destroying my game! my game gets stuck


tfuzo

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Whenever i use my restoration spell or any other my character gets an aura like around and looks like its on fire!! The game freezes with the fps hit, and whe i try running i leave a trail of the aura... really looks like im on fire... why does this happens?? i dont use any mod that changes magic.... :wallbash:
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list your mods and your load order

Oblivion.esm

CM Partners.esm

Wondrous Items.esm

Toaster Says Share v3.esm

vampirescriptfix.esp

DLCShiveringIsles.esp

Akatosh Mount By Saiden Storm.esp

CrimsonScarArmor.esp

Timekeeper_Advanced.esp

Crowded Roads.esp

Immersive Travelers.esp

DLCHorseArmor.esp

DLCOrrery.esp

DLCVileLair.esp

DLCMehrunesRazor.esp

DLCSpellTomes.esp

MaleBodyReplacerV4.esp

Ancient Elven Set.esp

ArmorOfTheFallen.esp

Armor of Heaven's Fury-Gold-Heavy-Alt-helm.esp

Armor of Heaven's Fury-Heavy-Alt-helm.esp

Bloodeus'UniqueStuff.esp

BowOfShadows.esp

CapesandCloaks.esp

DarkIllusionArmor.esp

DMACArmor.esp

Dragon Scale Armor.esp

KDDwemerSpectacles.esp

kfDarkAdventuressBow.esp

Reznod_Mannequin_HD[Eng].esp

Slof's Giger Armour.esp

Slof's Neckchains.esp

tkRapiers.esp

HolyRelics.esp

Noble Plate Armory.esp

StockClothingArmor-forExnems.esp

ExnemEC_Warrior01.esp

Exnem Elven Warrior.esp

Platinum Armor and Weapons.esp

Slof's Black Unicorn.esp

NV Imperial Guard Horse Armour.esp

DLCThievesDen.esp

FarmAnimalsofCyrodiil.esp

KnightlyArmory.esp

BravilSeaDomes.esp

Extended Imperial City Version 1.0.esp

Extended Chorrol.esp

Extended Skingrad.esp

Your_Personal_Museum_Updated-9300.esp

Naughty_Joana_01.esp

RomancingAhnassi.esp

Unique Dungeons - Lost Glory.esp

DLCFrostcrag.esp

Knights.esp

JQ-Fighters_Guild_United.esp

Wondrous Items.obse.esp

Finders Keepers.esp

Druid.esp

Get Wet.esp

Altair_Race.esp

KT_CustomRaceFix.esp

Toaster Says Share Faction Recruitment.esp

CM Partners.esp

FormID Finder.esp

Unfinished Staffs.esp

Shabah.esp

dragonfires_corrupt_guard_mod_beta2.esp

Packhorses v1.esp

Black Dragon Armor Pack - 1.3.esp

1SKxxPSxNordicShields.esp

Housewives v101.esp

PJ_armor_set.esp

Ayelid Holy Dragon Statue.esp

TTB.esp

Noble Battlemage Armor.esp

1BDSword [ENG].esp

leyawiin_spirit.esp

Felmoon's Dawn v.1.2.esp

Elven_Gardens_Apartment.esp

Absolutely_Sexy_Jensine.esp

Mortevelas_Lair.esp

TiberSeptim Chest 1.0.esp

kfmageitems.esp

JCapes!20.esp

WaterFront Signal Fire.esp

Lamayo's Dragon Bow.esp

007Leaders Weapon Package.esp

MountainCabin.esp

IC_Market_Sewer_Hideout.esp

Nibenay BasinTower.esp

NewSheothManor.esp

Risk of Bandits in Cities.esp

_Blackwood_Thieves_Hideout_v1.1_.esp

ROHJ - Wing Sword.esp

Traven Reborn.esp

Dark Tower Shield.esp

Assassins Creed - Altair's Gear - Light Armor.esp

Near100PercentArrowRecovery.esp

SMYB Full.esp

JojosBirthSigns.esp

MythicDawnStalkers.esp

RingsOfWizardry.esp

Tiamat the Firedrake.esp

Stalker Myrva.esp

Wraithfang.esp

Vampire Cuirass NPC.esp

VilverinExpanded.esp

PCTM.esp

Npcs.esp

Gizmodian Aurora Blade.esp

ChameleonCloak.esp

BGElvenHelmet.esp

Woodelvendon.esp

The Emporium.esp

SwordoftheBrave.esp

Reanimate.esp

IblisTiara.esp

marksmanshiptrainer.esp

ShadySara.esp

Rabies Dire Wolf Companion.esp

The Arms Master.esp

Wildy Hideout.esp

MageGuild_simbol.esp

Dread Knight Armor.esp

Slofs Elaborate Robe Exnemized - EV.esp

TheBigCheat.esp

Republic_of_Morsepolis01.esp

Slof's Sexy Anims.esp

Blissful_Dreams.esp

 

Both DLC Frostcrag and Orrery are unchecked...

In OMODs im using:

Exnems body replacer

Cyrodiil border remover

OBGE- graphics extender

 

I also use OBSE, EAX and weOCPS a crash preventing system

 

.... hope this helps :( and :thanks:

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tyr this,works wonders for me and others I've given it to.

 

General Load-Order Guidelines

Here are the guidelines that I adhere to, personally.

 

~ Unofficial Oblivon Patch should always be first on the list. The fixes are great, but most aren't essential, so if a mod overwrites them its not a big deal, and the fixes have the potential for screwing up other mods if loaded later.

 

~ Offical Content (DLC's) should be loaded last, until you complete all quests associated with them (that includes buying all furniture for the houses and whatnot). Once they're complete, they can be safely moved up in the list. This is especially important for Knights of the Nine, which will have some fairly major problems unless loaded last (unless you get the UOP for KotN)

 

~ Major overhaul mods (OOO, Frans, MMM) should be loaded near the end. That gives you the most complete experience with any of those particular mods. It also lets you carefully choose which other mods to load afterwards... only move mods that you know will conflict and that you want the changes from. For example, I have Improved Soul Gems below OOO because I know that OOO changes the icons of some of the SG's, and ISG needs to be below to show through.

 

Some people will recommend putting larger mods first, but personally I disagree. There are a number of mods out there that make minor tweaks, and loading after a large mod will end up completely overwriting a chunk from one of the bigger mods because of the way conflicts work in Oblivion (even one minor change will take precedence over the entire record... for example, simply tweaking the speed of a weapon can cause every stat of that weapon to be retained to vanilla levels if loaded later).

 

So basically, it stacks up like this...

 

Oblivion.esm

Unofficial Oblivion Patch

<Minor Mods / DLC's (Post-Completion)>

<Major Overhaul Mod/Mods>

<Mods that specifically conflict with overhauls and need to take precedence>

<DLC's (Pre-Completion)>

 

 

 

Expanded Load-Order Guidelines

by dev_akm

 

I would extend this to include:

 

Oblivion.esm

Unofficial Oblivion Patch

<Weather/Environment/Sound Mods>

<Minor Mods/New Items/Houses/DLC's (Post-Completion)>

<Major Overhaul Mods>

<Mods that specifically conflict with overhauls and need to take precedence>

<DLC's (Pre-Completion)>

<Quests>

<Compatibility Patches/UOMP/Merged Leveled Lists>

 

And a special-case warning for Knights.esp (Knights of the Nine) -- you may not be able to move it earlier than some other mods (some people have had problems after moving it before OOO, for example).

 

That's basically the structure I use and I have 140+ mods working well together.

 

Another way of describing this (posted by DMan77):

....

Oblivion

unoffical patch

Deeper realism mods that add sights and sounds

added content like weapons/items

gameplay changes, like 'must eat and sleep'

The OOO type

the 'new begining' type mod..

................................................................................

.................

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