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Cells rapidly resetting?


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I'm having a problem where cells are respawning way too fast. This is a reset inside half an hour, with a slower timescale than usual. Here's my usual testing routine:

  1. Hardcore mode, timescale at 5.
  2. coc ConcordUndergroundExt from main menu.
  3. Give myself an AK, do SPECIAL/character name setup, kill the raiders around Preston.
  4. Move north, clear out the raider camp near the mole rat pack.
  5. Move through the woods to Red Rocket, fight mole rats as necessary, dump unnecessary inventory items at Red Rocket.
  6. Move north through Sanctuary to the cliff across the river.
  7. Scale cliff, clear raider camp under transmission tower.
  8. Move south to Abernathy Farm, passing by campsite random encounter location.
  9. Finish loop by returning to Concord.

By the time I get back to Concord, the raiders have respawned. Doing additional loops also shows that the other camps have respawned, and random encounter locations have reset. I would post a mod list, but none of the mods I have are published anywhere, and most of it is original work.

 

Does anyone know what could be causing this?

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I have noticed that just COC-ing into a new game can cause some game systems to be unpredictable, which is why I never use that for actual testing.

 

Either a clean vault exit savegame or Fast Start New Game (exactly why I created it).

 

See if you can reproduce the issue when the game has been allowed to initialise normally.

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I was unfortunately able to reproduce the issue after a standard new game.

 

If it is of any importance, I will note that the timescale adjustment is part of one of my mods. I can't say for certain whether this would have any effect on cell respawns, but I'm not sure I've touched anything else relating to them.

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Cell reset is triggered by game time, but running a timescale value lower than default 20 will cause it to take longer in realtime not shorter.

 

I have run ~ 2000 hours at timescale 1:1 with no observed issues except stuff takes longer to happen.

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I did some digging, and I found the cause. It turned out that this was an incompatibility interaction between Survival Options and my personal mod. The root cause was me editing the HC_Manager quest and script, which broke Survival Options' own edits. That ended up turning the survival cell reset multipliers to zero. Whoopsie.

 

I've decided to shelf Survival Options, since it turns out I'm already getting the features I wanted out of it from Unlimited Survival Mode.

Edited by PAPVAFS11
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