poopsai Posted June 20, 2009 Share Posted June 20, 2009 Ok. So I have Oblivion for xbox 360 and really enjoyed it. My favorite game. After awhile I got bored of "Glitching" to get better stats and everything. So I got it for PC. And Now I've gotten quite a few mods for it. They we're working perfectly yesterday and everything but now when I try and launch oblivion it crashes before selection screen (I use OBSE Loader since I have Thieves Arsenal) anyone have any idea on how to fix this? I really wanna play again since I've only had it for two days. Link to comment Share on other sites More sharing options...
tfuzo Posted June 20, 2009 Share Posted June 20, 2009 Ok. So I have Oblivion for xbox 360 and really enjoyed it. My favorite game. After awhile I got bored of "Glitching" to get better stats and everything. So I got it for PC. And Now I've gotten quite a few mods for it. They we're working perfectly yesterday and everything but now when I try and launch oblivion it crashes before selection screen (I use OBSE Loader since I have Thieves Arsenal) anyone have any idea on how to fix this? I really wanna play again since I've only had it for two days.I wouls suggest Oblivion mod manager, figure it out and you will have a good idea of whats goin on... try it ;) Link to comment Share on other sites More sharing options...
poopsai Posted June 20, 2009 Author Share Posted June 20, 2009 Okay so Now I've re-installed it too but the same thing comes up. it starts up where those black screens go everywhere for a second then it stops and says "Oblivion Stopped Working. Microsoft will try and find a solution" anyways what would mod manager do? Link to comment Share on other sites More sharing options...
dezdimona Posted June 20, 2009 Share Posted June 20, 2009 Okay so Now I've re-installed it too but the same thing comes up. it starts up where those black screens go everywhere for a second then it stops and says "Oblivion Stopped Working. Microsoft will try and find a solution" anyways what would mod manager do?for one OBMM will auto install mods in the correct places,allows you to set your load order which is very important. When you uninstalled you have to remove the files uninstall leaves behind, this has to be done manually.if you didn't do this thats why you continue to have problems This is bbens guide, follow it When you uninstall Oblivion it doesn't really uninstall everything. Then when you start adding mods before you have started the game, some things may not get initialized properly. Here is my recommended procedure for uninstalling and reinstalling. It does not remove your mods, save games or Oblivion.ini or the entries that the original installation of Oblivion placed in your Windows registry. It also does not remove helper programs such as OBSE, OBMM, Wrye Bash, The construction set or any other programs you have installed in the \Oblivion folder or the save game folder. I recommend that you go ahead and delete them, then re download and install the latest version of them again later. After you have verified that the game works. I would appreciate any feedback on this as it is something I expect to post often and I hate to give bogus or useless information..................................................................................................Uninstalling Oblivion My instructions assume you are using Windows XP and have installed Oblivion into the default location. If you are using Vista or Linux, the file locations may be different, however, the procedure will be thae same. For a full reinstall, first you can try to preserve your mods and save games. I recommend that you save them in a new folder with a new name. Create the new folder in C:\Program files\Bethesda Softeworks. Name it Old Files. So it will be C:\Program Files\Bethesda softworks\Old files. Then copy the data folder where your mods are to the new folder - do not erase them, copy them. And in the new folder, rename the \data folder to \olddata. Then copy and rename the folder that has your saved games and Oblivion.ini, C:\documents and settings\your user name\my documents\My Games\oblivion to something like \My games\Old Oblivion - this saves your saved games and the oblivion.ini file. Then, using the original CD, NOT the Launcher on your Hard drive. Select uninstall. After it completes the uninstall, reboot your computer - this is important as it allows Windows to remove some references to the original Oblivion. This would be the time to erase all of the helper programs you have in the \Oblivion folder. Such as OBMM, OBSE and some others. The simplest way is to delete the folder completely. The new install will re create the folder for you along with a fresh oblivion.ini and when you start the game and make a save, a new save folder and new \data folder. This would also be a good time to do a file clean up. To remove the registry entries that were left behind. There are several good programs for removing left behind entries. The one I use is ccleaner. Be sure to reboot before using it, and again after. It is free and available here: http://majorgeeks.com/download4191.html Now that everything is cleaned up, do a full defrag on your hard drive to leave a large uncluttered area to reinstall to. This prevents your game from installing in a fragmented way, with parts scattered all over the drive. It also will speed up the install a little. Now to Reinstall. Again using the original CD, install Oblivion. NOTE: If you are using Vista, DO NOT install to the default directory. Instead make a new directory I recommend C:\Games. Install Oblivion there to avoid the hassle with Vista UAC blocking mods. Before adding any mods, patches, helper programs, Shivering Isles or anything else, start the game and make a save. This initializes some stuff that needs to be initialized. If you are using the Game of the Year version of Oblivion you should not need any patches, skip the patching part. Now, If you DO NOT use Shivering Isles, patch the game using ONLY the latest Oblivion patch. All of the stuff from the earlier patches is included. Be sure you use the proper language patch. If you use the wrong one it may work, but with a strange mixture of languages. (Germanglish?) Or it may crash. NOTE: there are two English Patches UK & US and they are different. (Some people actually think we speak the same language) Use the one that matches your original disk. If you use Shivering Isles, Install it now. DO NOT install the Oblivion patch. Install Shivering Isles, then ONLY the latest Shivering Isles patch. All of the updates for Oblivion are included. There is only one Shivering Isles patch for both US & UK English (Maybe sometimes we do speak the same language.) Now, again start the game, make sure it looks right, move around a little to test it, and make a save. Test to be sure everything is working right (No purple objects or yellow blocks) Before adding any mods, back up both your \data folder and the save game folder. Copy them, don't move or rename them, to a different folder - such as \Bethesda\Clean Oblivion\data and \Bethesda\clean Oblivion\saves. Note that this is a different folder than the one used for your old data and saves. Note, Your Oblivion.ini file is in the same folder, but separate from, the save game folder. Now, if you want to try to run with your old mods, first rename the original folders. The \data folder to \newdata and the \oldata back to \data. this restores all of your mods. You should now have 2 data folders \data, and \newdata in your \oblivion folder To restore your original saves and ini file, rename the new My Games\Oblivion to something like \New Oblivion. and the \Old oblivion to \oblivion - this restores all of your saved games and your original Oblivion.ini file. DO NOT erase the files you renamed. These are your backup files in case the original mods do not work or give you the same problem. If you have the same problem, it is most likely caused by a mod. However, you now have a clean install to fall back on. You can rename the files back to what they were and be back to your clean install without having to reinstall again. Sounds like lots of work, but you will have a clean install and a back up clean install when you are finished.................................................................................................. Link to comment Share on other sites More sharing options...
poopsai Posted June 23, 2009 Author Share Posted June 23, 2009 It's fixed =D thanks for your help, I'm just about to set a new post though on help for creating a quest with CS. I have it on yahoo answers posted and I'm about to post one again on nexus forums but this is what my problem is: Oblivion Construction Set Help? Hi, I just got Oblivion Construction set about two days ago and I decided I want to make a quest. I never exactly have used CS except for when I though this bow (from a mod) looked really awesome and should do more damage so I edited it so I could actually kill stuff with it. Anyways so here is my Idea for the quest and how far I've gotten into it (and yes I have looked at tutorials but I don't really understand them.) anyways so I though since this is just a sample quest mod it's very simple. It's basically kill someone and get your money. So what I want to do is have a dagger stabbed into the bedroom door in Benirus Manor and a note on the blade of the dagger (so it is like someone put a note on the end of the dagger and stabbed it into the door) but 1 thing I don't know how to make the note trigger the quest to start. The note talks about a wealthy guy that wants to invest in waylin inn or something and how a giant grummite is patrolling the inn and he can't get in to invest and buy it. so what I need help with is 1.) How do I get the note to trigger the quest. 2.) how do I put people in the Quest Target Box in the quest menu inside the character tab. and 3.) just some basic help. I'd really appreciate some help =D Oh and by the way I made the NPC and the Grummite along with a death item that you give to the NPC when you kill him. but i don't know how to make the death item quest important (like the note) Link to comment Share on other sites More sharing options...
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