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Hackdirt - Defeat the cult


bradleybrand

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Hackdirt - mining village of cultists

 

In TES IV: Oblivion, there is a small mining village called Hackdirt. Hackdirt has a lot of history and lore within the Elder Scrolls series. Throughout the village are cultist residents who worship the "Deep Ones" - which they once encountered throughout the village's network of underground mines. Within the game's files there is even a audio file for the "Deep Ones" too, but they are surrounded with mystery. Whilst the quest was an exciting experience, the village has no purpose once that quest is completed. It just becomes a place the player must never re-visit ever again. It's a missed opportunity for something special.

Mod Request

I thought it would be nice to bring life back to the village settlement. We have to remember, the village may not have always been influenced and controlled by the "Deep Ones" and the cultists. There must have been a period of time when the village was just an ordinary village, with various residents. We all know that the game does not have too many settlements, despite Cyrodiil being a major province of the empire. It would be nice to have a questline where this village could be renovated, reconstructed, and restored to a once former glory.

Assault on Hackdirt (quest)

The attention of the 'Imperial Legion' has been captured, with all the reporting of kidnapping, killings, and even sacrifices. The 'Imperial Legion' have been instructed to further investigate the troubling matter. The 'Imperial Legion' establish a small camp, near to Hackdirt, where the Imperial Captain will start to conduct investigations into the matter. From there, the player can assist the 'Imperial Legion' with Hackdirt and join the assault to bring an end to the cultist residents.

Once the assault is successful, this will bring an end to the cultist residents and the "Deep Ones" will disappear from the mines, fearing the escalation. This will stop the kidnappings, the killings, and the sacrifices. If possible, any NPC rumours of Hackdirt can be disabled. Once the player and the 'Imperial Legion' have completed their assault, the village of Hackdirt will be for sale.

Hackdirt - For Sale

Since all of Hackdirt's resident will be dead, there will be nobody left. The village will be for sale if the player chooses the path to renovate and reconstruct the village. There will be an available player home too. I hope the MOD can have a lot of customization and decision making, to help choose the path the village will take. Furthermore, I hope the MOD can include compatibility with LINK - MOD configuration tool.

Residents, Businesses, Taxes & Rent

If the player purchases Hackdirt village, I would like the player to have many different options available in shaping the village's progression. Throughout time, the player can choose to rent out houses to brand new residents. These residents will adopt jobs and roles, such as farming. Over time, these residents will pay rent (or taxes) to the player. The income can help with further village upgrades and development. The player will have some control over what businesses setup within the village. The player will be able to choose a type of shop, such as a weapons store or a book store.

Construction of the ruined buildings

The player will be given the option to reconstruct the old ruined buildings throughout Hackdirt. These can be useful for increasing the village's population and for even more tax/rent income. There will be some different customization options available for the player.

The Inn, the General Store

The inn will be one of the main locations for village residents and travellers. Further upgrades can be made to the inn. The General Store can be somewhat customized by the player - they can choose what type of store is setup within the village.

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