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Major problem with Project Nevada, Weapon Mod Menu, and MCM! Need


Ryker61

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This morning, I encountered a major problem with Project Nevada, the Weapon Mod Menu, and the Mod Config Menu. I loaded up my game, and encountered three pop-up messages.

 

 

Pop-up message 1:

There seems to be a problem with your Project Nevada installation because the HUD extensions were not detected.

 

Pop-up message 2:

The menu files for the Weapon Mod Menu are not present or belongs to a different version. Reinstall the mod to correct the problem.

 

Pop-up message 3 (I get this message when I hit the ESC button):

The Mod Config Menu cannot access it's menu files. Either the files are missing, an error has occured with the NVSE plugin, or a firewall/UAC is preventing access.

 

You may need to reinstall the mod, update your 32-bit Visual C++ 2010 Redistributable Package, or change your firewall/UAC settings.

 

 

I've tried deactivating, deleting, reinstalling, and reactivating all three of these mods several times, and nothing works. I use the Weapon Retexture Project by Millenia, so another problem that has apparently cropped up is that all of the weapons in the game have defaulted to their vanilla textures. The textures for all of the weapons included with Project Nevada, except for the Chinese AR, have gone crazy. I even tried deactivating, deleting, redownloading and activating the WRP, and that's not fixing the texture problem. This problem is the worst I've ever seen. I had a previous issue with with MCM that I was able to fix, but this one does not seem so easy, as several mods have been affected simultaneously.

 

Here's my load order:

FalloutNV.esm

CaravanPack.esm

ClassicPack.esm

MercenaryPack.esm

TribalPack.esm

DeadMoney.esm

HonestHearts.esm

OldWorldBlues.esm

LonesomeRoad.esm

GunRunnersArsenal.esm

YUP - Base Game + All DLC.esm

Project Nevada - Core.esm

Project Nevada - Equipment.esm

Project Nevada - Extra Options.esm

FCOMaster.esm

NVInteriors_Core.esm

NVInteriors_ComboEdition.esm

Afterschool Special.esm

Looters Armor NV.esm

Project Nevada - Cyberware.esp

Project Nevada - Rebalance.esp

Project Nevada - Cyberware Additions.esp

Project Nevada - Rebalance Complete.esp

Project Nevada - All DLC.esp

PNxEO MCMScriptFixes.esp

The Mod Configuration Menu.esp

FCO.esp

thestripentrance.esp

christinecos.esp

boa ncrpahelmet.esp

Boacombat2glove.esp

NovacPlayerHouse1.esp

The Weapon Mod Menu.esp

Duplet.esp

Faction Armor Converted to Non Faction.esp

 

There was another mod that I downloaded and installed but removed. That mod was the Riot Armor Type 3 by Geonox and Shadowtroop. I initially downloaded and installed the mod, but when I went to load the game, the game took far longer than it should have to load up. I was stuck on the loading screen for almost ten minutes, so I ended up restarting my PC. I tried reloading my game again and this time, the game loaded, but when I got the armor and tried it on my character, the textures were all haywire. So, thinking that this mod might have been the cause of the problems, I went ahead and deactivated and deleted it. But for some reason, the problem is persisting, and I've no clue on how to fix it. Any help would be great.

 

PS: I noticed that the load order I provided did not match up with the load order in FOMM, I adjusted the FOMM load order so that it would match up with the one I provided, but even that didn't fix anything.

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I'm not an expert... but, I have several suggestions. 1) Do you have BOSS? And did you run your load order through BOSS. In case you don't know what BOSS is - it's a load order utility application that is run seperate from your game. It's not perfect, but it will correct some load order problems. 2) When dealing with any HUD interface mods, they need to be activated in the correct order. Gopher has a great video on YouTube for dealing with multiple HUD interface mods. Do a serach for Gopher and you might find his mod tutorial videos through The Nexus. My personal guess is that your problem is the activation of the Weapon Mod Menu, and the Mod Config Menu along with any other HUD mods you have, (some don't show up in the load order). I also suggest you get One HUD by Gopher. It organizes all you HUD mods. Hope this helps.

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I'm not an expert... but, I have several suggestions. 1) Do you have BOSS? And did you run your load order through BOSS. In case you don't know what BOSS is - it's a load order utility application that is run seperate from your game. It's not perfect, but it will correct some load order problems. 2) When dealing with any HUD interface mods, they need to be activated in the correct order. Gopher has a great video on YouTube for dealing with multiple HUD interface mods. Do a serach for Gopher and you might find his mod tutorial videos through The Nexus. My personal guess is that your problem is the activation of the Weapon Mod Menu, and the Mod Config Menu along with any other HUD mods you have, (some don't show up in the load order). I also suggest you get One HUD by Gopher. It organizes all you HUD mods. Hope this helps.

 

1, I do know about BOSS. I have it, but I don't use it as I manually adjust my load order with FOMM.

 

2. I was having a problem the other day with MCM and PN that I was able to solve by installing PN, PN Extra Options, and PN MCM Patch first. Then I installed MCM and allowed MCM to overwrite PN's integrated MCM menu.

 

@Senterpat: Thanks for the suggestion, but the other problem I have that isn't being addressed is the Weapon Texture Project mod. I have it installed and activated, but all of the vanilla weapons are still using their default textures, and the textures for the weapons that are included in PN are going haywire.

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