pxd2050 Posted August 3, 2023 Share Posted August 3, 2023 (edited) I am creating a skse dll to change the npc Template(LPLT) and Template Flags(Use Traits) and have encountered some problems seeking help. I have changed the Template and Flags of NPC, but it don't work in the game(npc1 -> npc2). May I ask where the problem ? void MessageHandler(SKSE::MessagingInterface::Message* a_message) { switch (a_message->type) { case SKSE::MessagingInterface::kDataLoaded: { if (INI::GetConfigs_NPCReplacer()) { logger::info("{:*^50}", "NPCReplacer"); NPCReplacer::force_NPCReplacer(); } } break; default: break; } } .......... void force_NPCReplacer() { for (auto& data : INI::configs_NPCReplacer) { for (auto npc1 : data.npcs1) { int i = std::rand() % (data.npcs2.size()); auto npc2 = data.npcs2[i]; npc1->baseTemplateForm = npc2; npc1->actorData.templateUseFlags.set(RE::ACTOR_BASE_DATA::TEMPLATE_USE_FLAG::kTraits); logger::info("{} -> {}", npc1->GetFormID(), npc2->GetFormID()); } } } Edited August 3, 2023 by pxd2050 Link to comment Share on other sites More sharing options...
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