LivewareCascade Posted January 6, 2014 Share Posted January 6, 2014 Ever since I've played Skyrim, I can't count a single playthrough (except the first, way before the creation kit, let alone DLC) which has not resulted in savegame corruption. This is, of course, partly the result of, shall we say, irresponsible modding on my part. For starters, I used a ugridstoload setting of 7, which I now realise has a fairly devastating effect on savegame stability.I've used mods with dirty navmeshes, etc, etc. However, what I do tend to find is poor stability with script-heavy mods. I mean, even when not using almost none of them, I was having severe issue with running SkyRe, Interesting NPCs, etc. Clearly the scripting in these mods is of high-caliber, and I'm certainly not saying there's anything intrinsically to blame, just that it seems having even a fairly light script load causes severe and rapid instability. For my latest playthrough, I removed a great deal of mods that added clutter to the world, but I also chose to remove Dawnguard and Dragonborn, both of which I've played with before. I have been playing without issue for 50+ hours or so at the moment, but I have to ask - obviously these DLCs are extremely script heavy. Does removing them make for a more stable game? Because right now, It seems like I can't even play through even with the most modest script loading that other people use every day, with popular, well-written mods that don't conflict. Link to comment Share on other sites More sharing options...
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