AmonSchnitter Posted August 10, 2023 Share Posted August 10, 2023 Hello! My knowledge of modifying Baldur's Gate 3 is close to 0, but I tried to create a mod to change the replenish resource for Legacy of Avernus: Searing Smite from Karlach from Once Per Long Rest to Once Per Combat, so I did the following:1) extracted the Shared.pak2) located the file with the Searing Smite spell (Public\Shared\Stats\Generated\Data\Spell_Target.txt)3) copied to my project folder with the full directory (Project\Public\Shared\Stats\Generated\Data\Spell_Target.txt)4) edited the spell to new entry "Target_Smite_Searing_ZarielTiefling" type "SpellData" data "SpellType" "Target" using "Target_Smite_Searing_2" data "Cooldown" "OncePerCombat" data "DisplayName" "h8a417403g2d09g4cc7g8284gece97a4ce30c;1" data "TooltipUpcastDescription" "" data "TooltipUpcastDescriptionParams" "" data "HitCosts" "BonusActionPoint:1" data "SpellAnimation" "8b8bb757-21ce-4e02-a2f3-97d55cf2f90b,,;6606c30b-be1c-4f17-ae6b-1a591c80b18c,,;f4ac302b-1569-404f-bd52-1fe443e265df,,;e8a5c57f-855b-4227-acaa-11e8ce8d7d64,,;7bb52cd4-0b1c-4926-9165-fa92b75876a3,,;2b81c18b-9698-4262-a623-932c2bb1296d,,;0b07883a-08b8-43b6-ac18-84dc9e84ff50,,;,,;,," data "SpellFlags" "IsConcentration;IsHarmful;HasVerbalComponent;IsSpell;NoCooldownOnMiss" data "MemoryCost" "0" data "RootSpellID" "" data "PowerLevel" "" data "PrepareEffect" "c38b5f9f-b754-4a98-8957-d4cf62b4504b" 5) created and placed the meta.lsx at the project dir (Project\meta.lsx)6) created a .pak using LSLib Toolkit7) added to the game using Baldur's Gate 3 Mod Manager (attached file). But the mod does not work, the spell continue requiring a long rest to replenish, instead of being replenished every battle. At which stage did I make a mistake? Thanks! Link to comment Share on other sites More sharing options...
Recommended Posts