Mason69 Posted January 6, 2014 Share Posted January 6, 2014 As the title says I'm having some random ctd's, my game is extremely modified so what I would like to ask you guys is if you can take a look at the papyrus log and see if you can identify the problem because I don't understand anything about it. Here is the file:http://www.putlocker.com/file/878B98ECA5E706C7 Link to comment Share on other sites More sharing options...
bythelee Posted January 6, 2014 Share Posted January 6, 2014 Wow, where to start? Good luck with that, maybe?Seriously, there is so much that can cause CTDs that it seems unlikely there's a magic bullet to help. Firstly, it would help to read through these: (these two pages contain pretty much everything you need to know about how to break your game....)Uninstalling scripted mods and Bethesda's boobytrap for Skyrim savegames:http://wiki.step-project.com/Guide:Troubleshooting#tab=Mods_and_Savegames CTD versus ILS versus Freeze - and their likely causes:http://forum.step-project.com/showthread.php?tid=3785 Because CTDs mostly have one source. The game is hitting a 3.1Gb memory cap limit. And, since all of the graphics textures are mirrored in system Ram (not 100%, but something like 80%) it is quite easy to have so many high-res textures in game that CTDs become a way of life. Skyrim Performance Monitor is handy for seeing what Ram and Vram is being used by the game. But, there are murmorings that SPM itself causes crashes. It's absolutely worth using it for trouble shooting, though. If you are hitting the memory limit, then lower res textures is the way to go. I have discovered that my game stability is highly sensitive to how many followers I have in tow. One is no problem, three is OK, I start to hit issues with 4 in traditional "busy troublespots" like Jorrvaskr/Whiterun, and the game dies with 5, crashing at almost every doorway. Safety Load got me some stability back with 5, but then caused CTDs with menus and maps. In short, if you want no problems, then play a vanilla game. Every single mod or texture you add is risking instability. But, there are some clues as to potential problems in your game, from that Paypyrus log. I should forewarn that I'm no expert, though. The final few lines indicate a potential CTD cause:[01/06/2014 - 05:37:41PM] Error: (0006798A): cannot disable an object with an enable state parent.stack: [ (0006798A)].ObjectReference.Disable() - "<native>" Line ? [ (FF000A30)]._DE_Campfire_Lightable.OnInit() - "_DE_Campfire_Lightable.psc" Line 153[01/06/2014 - 05:39:52PM] Error: Object reference has no 3Dstack: [ (000BCD35)].Sound.Play() - "<native>" Line ? [ (00109126)].dunCGFXBirdFleeSCRIPT.OnCellAttach() - "dunCGFXBirdFleeSCRIPT.psc" Line 18[01/06/2014 - 05:39:58PM] VM is freezing...[01/06/2014 - 05:39:58PM] VM is frozen[01/06/2014 - 05:39:58PM] Saving game...[01/06/2014 - 05:39:59PM] VM is thawing...[01/06/2014 - 05:40:03PM] Error: (0006798A): cannot disable an object with an enable state parent.stack: [ (0006798A)].ObjectReference.Disable() - "<native>" Line ? [ (FF001720)]._DE_Campfire_Lightable.OnInit() - "_DE_Campfire_Lightable.psc" Line 153 I get CTDs and I don't get errors in my papyrus log. The ones where things like Frostfall are initialising can be safely ignored.But these particular errors are not during initialisation. The _DE_ indicates it is part of Frostfall. Quite why the game is trying to disable a permanently enabled campfire is beyond me. Frostfall does not try to do that as far as I know. So, did this particular crash happen when you were interacting with a campfire, or is this error a red herring? And, it's not completely certain to me that the campfire is the 3D object having the problem. That dunCGFXBirdFleeSCRIPT.psc shows up in other places in the log file, too, with references to missing stuff. This would be the other potential culprit, and does look more like an orphan script from a removed mod. Have you noticed crashes happening when birds flee? Or, are about to flee (very hard to spot that, since it would crash just before they flee.) Next question is, have you got conflicting mods that both try to do something with campfires? Frostfall is certainly one. Any others? Next question is, have you been changing, updating and upgrading mods? Because doing so carelessly can easily break your game, by leaving old remnants of old mods buried in your savegame.... (see that first link above) Orphaned Scripts are the killer of Skyrim savegames. And I see some script variable errors that point to mods that used to be present that are no more. Next question is, do you have any "old" mods that were built for previous game patches? V1.9.32 changed a lot of things, and it's very risky indeed to keep using mods not built for that patch level (apart from simple things like texture replacers). Any mod with scripts absolutely needs to be updated for the patch level you are playing. There also seem to be a lot of papyrus errors regarding Climates of Tamriel Shelters, for example. And a fair bit about DualSheathing effects - but maybe that was an update, because there are also clearly still some effects active. As you've seen from the first link above, removing any scripted mod is going to have repercussions, unless the mod author has done a superb job writing the mod to cleanly remove itself, AND you followed their instructions to make sure it happened. From the level of missing script variables, most notably reported at the start of the log file, it looks like you've done a fair amount of mod uninstallation with your game, and have quite a few orphaned scripts. Or maybe it was updating of mods in a quick, "overwrite the old" way. I learned the hard way that Skyrim game saves include the scripts from any and all mods, and removing any mods carries extreme risk of breaking the game, because these scripts do not go away just because the mod was removed.There are some guides for attempting to delete this unwanted data out of the savegame (involving hexediting the save), but it is often described as "chainsaw surgery" and often breaks more than it solves. You can certainly try the clean save / pristine vanilla savegame procedure suggested in the first link up top, but sadly it is by no means guaranteed to work. I can tell you that my current game has used a constant mod list from the start at Helgen, and I get CTDs frustratingly regularly. I have even halved the texture resolution over a previously aborted game, and I get more CTDs than I used to. But, I hadn't had so many followers before. 2k textures and no more than one follower never crashed. 5 followers and 1k textures and I have a crash fest. But I can see from using Skyrim Performance Monitor that the crashes coincide nicely with hitting the 3.1Gb memory cap. I honestly don't know if your game CTD's because of broken scripts in the savegame, or the memory limit. Or some other mod conflict. The papyrus log hints at Frostfall campfires, and maybe Bird sound effects, as potential culprits for that particular crash, but they could just as easily be red herrings. You just have to google "Skyrim CTD" and spend the next week or month sifting through the results you will find..... Anyway, I hope this gives you some pointers about what to consider. If there's nothing special about the Campfires or Bird sound effects causing the CTD, then I suggest the following: Copy your savegames to another folder for safekeeping. Start a new game. For testing purposes.Because, if you still get CTDs just as frequently as now, then you know the issue is the memory cap or maybe a mod conflict, and you don't have to worry quite as much about a damaged savegame. If the new game plays cleanly without any crashes, or a greatly reduced level of crashes, then I fear you have a terminal patient of a savegame, and starting anew is the only real cure. It sucks, but you can thank Bethesda for that. If the new game also crashes, then you probably want to see what memory is being used. Use Skyrim Performance Monitor temporarily and pay more attention to it's readout than the game. You can also browse the history graph after quitting, but you'll know whether you are hitting limits. My game is mostly 2.1 to 2.5Gb, but with 4 followers at Jorrvaskr, it hits 3.1Gb everytime I enter or leave the building. If it crashes because you are hitting the memory cap, then reducing texture resolution is the best fix. If you have crashes and are nowhere near the memory limits, then you have to look for a mod, or mods, that are clashing.BOSS and a mod manager help here, but are no means the total answer.It is hard to say what's best: - Start from total vanilla with no mods, and add them back in a few at a time, until you experience crashes again, or- come from the other end, and remove mods a few at a time.The latter forces you to start a new game every time, however, so perhaps create a hard save at the Helgen tunnel exit with no mods installed, to provide a base point without risk of having orphan scripts from removed mods. In theory you can add mods to a game at any time, with only the risk of causing clashes with existing mods. You might have noticed everyone says to revert to a savegame that precedes when you added a conflicting mod, to safely continue your game..... because uninstalling it risks embedding the orphan scripts forever in the save. I stupidly ignored that advice on my first attempted playthrough, and only discovered some twenty hours later that my game was irredeemably broken. The execution scene at Solitude was busted, and could not be fixed. Lastly, if you hit an event where the game crashes repeatably, rather than randomly, then you have a chance to start turning off mods to see if you can find the one that is responsible for the crash. It's tedious, time consuming, and frustrating work. It sucks, but you can (possibly) thank the offending mod author for that. And, bear in mind that it's quite possible to have more than one mod conflict, and that conflicting mods doesn't mean either mod was built wrong. Good luck! Link to comment Share on other sites More sharing options...
ripple Posted January 7, 2014 Share Posted January 7, 2014 As the title says I'm having some random ctd's, my game is extremely modified so what I would like to ask you guys is if you can take a look at the papyrus log and see if you can identify the problem because I don't understand anything about it. Here is the file: Papyrus is not a crash log. It will never indicate what caused your game to CTD. It may indicate script errors that contribute to game instability, but 'random CTDs' can be cause by numerous things, only one of which is script errors. Instead, start by posting your BOSS log. Include the list of plugins not recognized by BOSS if one is generated. Enclose them in spoiler tags so they won't clutter the screen. Then describe your CTDs in greater detail, to the best of your recollection: when/where/what were you doing/what was happening. Link to comment Share on other sites More sharing options...
Mason69 Posted January 7, 2014 Author Share Posted January 7, 2014 (edited) I wasn't interacting with any campfire.Haven't noticed any birds or anything.Doesn't have any conflicting mods as far as I know.I completely checked them out, created patches in tes5edit according to the step guide and I only started playing after having the gem completely modded, never removed any mod or installed any new one after starting this character.So I find odd the errors from "removed mods".I'm just about to give up and reinstall the game and play with a vanilla one or just endure it because sometimes I get to play for a long time without any crash.I do think that maybe I'm hitting the 3.1 limit but I will test with the performance monitor to be sure. My boss log:http://www.putlocker.com/file/0FCC5D880F4167BF Edited January 7, 2014 by Mason69 Link to comment Share on other sites More sharing options...
Mason69 Posted January 7, 2014 Author Share Posted January 7, 2014 (edited) BTW most of the crashes happen when I try to use the inventory in certain places. When doing the Infiltration mission for example, on treva's watch courtyard it always crashed when I used the inventory, I saved before and tested 5 times and got 5 crashes. Edited January 7, 2014 by Mason69 Link to comment Share on other sites More sharing options...
Mason69 Posted January 7, 2014 Author Share Posted January 7, 2014 (edited) So yeah I think I will reinstall and keep the mod number to a minimum, no more wet and cold or frostfall, real shelter stuff that I can go without. BTW I tested a new savegame and still it calls for mods that are not installed. It didn't crash but I took a look at the papyrus log and it was very weird.Here it is in case any of you want to take a look. http://www.putlocker.com/file/6F36EF486C34F456 Edited January 7, 2014 by Mason69 Link to comment Share on other sites More sharing options...
Azakiel Posted January 8, 2014 Share Posted January 8, 2014 first things first, make sure to clean Hearthfire with TES5Edit. secondly, there have been a lot of discussions about certain mods on the STEP forums, and the consensus seems to be that running a lot of mods like Deadly Spell Impacts, Enhanced Blood Tweaks, and similar mods that run a lot of scripts during intensive parts of the game (such as combat) can create instability in your game. Link to comment Share on other sites More sharing options...
Mason69 Posted January 9, 2014 Author Share Posted January 9, 2014 (edited) I didn't clean it because I don't use it, I have the legendary edition but I don't like the dlc. It is not active.I reinstalled the game and I'm keeping it with a low nunmber of mods, specially script heavy ones and texture ones. Edited January 9, 2014 by Mason69 Link to comment Share on other sites More sharing options...
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