gdarknight Posted June 21, 2009 Share Posted June 21, 2009 Ok, so I have formulas to do leveled damage in spells; OBSE has commands to make cloned forms and even assign the enchantment to the cloned form. But, instead of constantly swapping the enchantment on your item with a pre-built one in the CS, we create an altar where you can enchant your weapon with a "blank" enchantment that requires enchantment orbs (similar to materia) that are 'equipped' to power your weapon. The beauty is that you could stack the effects, and the power of them would be determined by your magic skills. For balance, the enchantment cost could be adjusted for the number of effects. ---------------------------------------Where I could use some help in making this a reality: - I need someone to make the special altar, preferably with a container section and an 'activate' button/switch-- Either create a new building for this, or modify the Arcane University to accommodate-- Create the appropriate quest notices/requirements - I need someone(s) to create a list of effects and the base powers so they are all equal in strength (i.e. straight Damage Health would be weaker than Fire Damage for them to have equal costs) Link to comment Share on other sites More sharing options...
DraketheDevourer Posted June 26, 2009 Share Posted June 26, 2009 you may be able to build on the Enchantment Mastery mod and use the feature that allows you to disenchant as well as merge enchantments. do you have a list of enchantment effect like slash-all materia for instance, and if so could you post it? there is also mod that lets you remove an enchant then automatically have an item added to your inventory that mimics a sigil stone and have the removed enchantment added to a weapon. the mod is called Advanced Magecraft(http://www.tesnexus.com/downloads/file.php?id=24915) Link to comment Share on other sites More sharing options...
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