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Custom TAV Voicesets - has anyone figured it out yet?


Esteris

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Hey,

 

So, I'm curious if anyone's figured out yet how to make custom TAV voice sets - even partial ones, for the lines that we hear a lot during moving, taking actions etc. I am severely irked by the available voices completely not working with the character I want to play - a young drow sorceress. I'd be fine with either a young drow or a young sorceress/wizard. Heck, I'd even settle for something even more neutral and bland. Or silence (but let other NPCs speak, I like them!). But constantly talking about people at home not believing the adventures, wondering if the gods are watching her, and pondering about what her boots have seen... is not it. And it's a blight on my *immersion* (oh no!) :ninja:

 

 

So I've tried to dig in, without too much success (just some... questionably useful findings). Here's what I found, maybe it kickstarts *your* research ;) Or maybe someone comes and says it's all figured out by now.

 

 

1. The game files are most likely converted and implemented using Wwise, a software I know f*#@ all about, other than it names everything with illegible strings of gibberish D:

2. You can find voice files in .pak format in: \Steam\steamapps\common\Baldurs Gate 3\Data\Localization\Voice.pak

 

3. You can extract the files using ExportTool-v1.18.2, which you can find on GitHub: https://github.com/Norbyte/lslib/releases (2nd tab, .pak files)

 

4. The files are in .wem format, and you can listen to them using Foobar2000 and a library, linked and explained in this topic: https://www.reddit.com/r/aoe2/comments/oi70i1/need_help_converting_sounds_effect_wem_to/

 

5. There are over 180 000 of them and only Narrator's are labeled in anything close to legible way (they're at the end of 180k)

 

 

 

If someone found a way to use any of this to create new voice sets, there could probably be a way here to re-package the files, but that's... extreme, given it's all voices in 1 file. I suppose it would have to be up to everyone personally to pick a voice to replace and then repackage their files, which is wildly cumbersome and crazy. And that's after actually finding the voiceset's own 2000k or however many files... Aah. But at the same time, new voice sets, modded in, couldn't be used for existing characters due to lack of mid-game customization!

 

An exercise in insanity, to say the least ;)

 

Anyway, I realize this isn't all too pointful and likely unhelpful, but hey - if you can record your voice set, pluck your files out of the 180 000, rename all of yours, reconvert them to .wem (supposedly can be done with Foobar, I wouldn't know, and I don't have Wwise to say anything about that), package them back into .pak... you could probably have your new voice set in the game replacing the one you've picked for your character!

 

 

 

 

No, but really, has anyone figured out a *sane* way of doing it yet? :laugh:

 


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