Oblib Posted August 11, 2023 Share Posted August 11, 2023 Hi there ! It’s a question I'm a bit afraid to ask, because I suppose that if it's not done already it's probably more because it's impossible, rather than because it was never thought of ^^ There are some models/lands in the game that are hard to make look good, no matter the texture nor its quality ; because « it’s scaled too small » or something, it repeats itself too much, making very obvious squared patterns… I don’t know how it’s made for the land, but what about objects ? Can’t the texture be scaled/spread differently on the model ? I play a bit with NIFscope, alongside Google’s help, but I can’t find ! If it could be spread on the green for example, instead of red : Link to comment Share on other sites More sharing options...
FIMzzZzz Posted August 11, 2023 Share Posted August 11, 2023 right click -> texture -> edit uv -> select all -> press 'alt+s' -> enter something below 1.0 (keep uniform enabled) Link to comment Share on other sites More sharing options...
Oblib Posted August 11, 2023 Author Share Posted August 11, 2023 (edited) !! That’s it !! Amazing ! Thanks much ! I wasn’t far, but at the same time I’m sure I would have ever found lol Now some testings ! Really not sure any result would be better than how it is already, but always worth trying.Can’t give you another Kudos but it’s worth it ! Edited August 11, 2023 by Oblib Link to comment Share on other sites More sharing options...
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