Oblib Posted August 11, 2023 Posted August 11, 2023 Hi there ! It’s a question I'm a bit afraid to ask, because I suppose that if it's not done already it's probably more because it's impossible, rather than because it was never thought of ^^ There are some models/lands in the game that are hard to make look good, no matter the texture nor its quality ; because « it’s scaled too small » or something, it repeats itself too much, making very obvious squared patterns… I don’t know how it’s made for the land, but what about objects ? Can’t the texture be scaled/spread differently on the model ? I play a bit with NIFscope, alongside Google’s help, but I can’t find ! If it could be spread on the green for example, instead of red :
FIMzzZzz Posted August 11, 2023 Posted August 11, 2023 right click -> texture -> edit uv -> select all -> press 'alt+s' -> enter something below 1.0 (keep uniform enabled)
Oblib Posted August 11, 2023 Author Posted August 11, 2023 (edited) !! That’s it !! Amazing ! Thanks much ! I wasn’t far, but at the same time I’m sure I would have ever found lol Now some testings ! Really not sure any result would be better than how it is already, but always worth trying.Can’t give you another Kudos but it’s worth it ! Edited August 11, 2023 by Oblib
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