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How to make a powerfull soundfire weapon ?


palingenesis21

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I would like to know how to make the sound of a shot of his firearm, either very high volume. Maximum.

 

What flags to enable / do not activate in FO3Edit?

 

What values​​? Attenuation db or not attenuation db ?

Knowing that at the Wav file, I've done everything that could be done, using various software tools audio: Wavosaur, Adobe Soundbooth ...

 

 

My actuels parameters :

http://img571.imageshack.us/img571/549/6q5v.jpg

 

 

http://img36.imageshack.us/img36/3328/jpa7.jpg

 

 

Thanks

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palingenesis21 - Hello!

 

"What flags to enable / do not activate in FO3Edit? What values​​? Attenuation db or not attenuation db ?"

 

The different sound settings are explained here:

 

http://geck.bethsoft.com/index.php/Sound

 

Static Attenuation is the main setting adjusting overall volume, though it's typically used to make the sound quieter with 0 setting normally leaving it at it's maximum.

 

I've found it's best to start with a loud sound as GECK seems better suited to making sounds quieter than making them louder.

 

"I've done everything that could be done, using various software tools audio: Wavosaur, Adobe Soundbooth ..."

 

I use Audacity, it's a very commonly used sound program that's simple to use & free:

 

http://audacity.sourceforge.net/

 

Within that there's a Tab called Effects with "Amplify" listed under that.

 

Amplify is handy for boosting sounds & I've used it to give some pep to sounds.

 

"BassBoost" Also under Effects can help too.

 

Hope this helps!

 

Prensa

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  • 2 weeks later...

Hi thanks for your answer

 

I Know the link http://geck.bethsoft.com/index.php/Sound but I have bad English skills so To understand "Minimum attenuation distance", "Maximum attenuation distance"... I have tried Audacity. But I have not found original something.

 

My issue is AA-12 Automatic shotgun Rifle sound that I have extract from Expendables Movie (Hale Ceasar Weapon at the end). I have succeeded to isolate one shot, but in game, sound is not stronger than in the movie.

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palingenesis21 - Hello!

"but I have bad English skills so To understand "Minimum attenuation distance", "Maximum attenuation distance"."

Don't worry, it's kind of hard to grasp with good English skills. :smile:

Minimum Attenuation Distance is the distance from the sound's source at which it is at it's loudest, after which the further you move away from it the volume fades.

 

For example standing even some distance from a canon & the volume would be high.

 

On the other hand you wouldn't need to move far from a mouse before the sound dropped off.

Maximum Attenuation Distance is the distance from the sound at which point it cannot be heard.

Static Attenuation is the closest thing to volume control, generally the further away from 0 the lower the volume will be.

It's best to have custom sounds at the volume you want in game or higher as it's easier to lower the volume than to raise it in GECK.

I know you said you're using FO3Edit but you might find GECK easier to adjust sounds as it has sliders & you can look at vanilla sounds to compare much easier.

GECK is pretty straight forward & easily picked up.

"My issue is AA-12 Automatic shotgun Rifle sound that I have extract from Expendables Movie (Hale Ceasar Weapon at the end). I have succeeded to isolate one shot, but in game, sound is not stronger than in the movie."

Neat. :smile:

The best way to set up sounds is to find a similar sound in GECK so you can use it's settings for your custom ones.

In the case of weapons there are 2D & 3D versions of Gunshots used.

Since you're adding shotgun sounds use the Combat Shotgun Sounds as a starting point.

Find the Combat Shotgun sounds & make them unique new versions to avoid overwriting the originals & point them to your custom sounds.

That way you have the settings as vanilla would.

For increasing sound files volume I use Audacity - Effect - Amplify.

There is normally a limit to how much you can amplify a sound before it "clips" out of range.

There's an option in Audacity - Effect - Amplify to tick Allow Clipping in order to squeeze more volume. However clipping can cause audio distortion so don't push it too far & listen to the sound & see it it's still good.

Bass Boost can also increase the weapon's throatiness.

Hope this helps!

Prensa

Edited by prensa
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Thanks.

Yes I have used Combat Shotgun Cal.12 parameters sounds in GECK.

 

http://img837.imageshack.us/img837/4508/vm3f.jpg

 

http://img42.imageshack.us/img42/954/99zl.jpg

 

For Audacity, yes i have seen the option "Amplify". But how to increase the DB value ? we can going to +50db but it becomes a salad-bowl of Db...

And if I increase +5 or +10 db : no effect.

 

My Audacity is a french version :

http://img194.imageshack.us/img194/1737/u6u7.JPG

I don't see the option "Amplify to tick Allow Clipping "

Edited by palingenesis21
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palingenesis21 - Salut!

 

"I don't see the option "Amplify to tick Allow Clipping ""

 

It's in the second from the top Effect called in French "Amplification".

 

The "Allow Clipping" setting in French is called "Autoriser la saturation".

 

http://i43.tinypic.com/2wqh941.jpg

 

With that ticked you can raise the volume more but clipping can have fuzzy effects on your sound.

 

Sometimes you can use the Effect "Normaliser" first to tighten up the sound so that you can amplify it a bit more without having to resort to "Autoriser la saturation".

 

"Amplification des basses" is the French name for the Bass Boost I mentioned before that could also be of use to you, it's the first Effect listed.

 

Hope this helps!

 

Prensa

Edited by prensa
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http://www.youtube.com/watch?feature=player_detailpage&v=gCZjWMoMfoI

AA12 Assault Rifle with Expendables sound (swappable : Mag or Drum version)

This is my original sound. I have no succes to get a good result with audacity.

 

And bonus :

Desert Eagle SD scoped with Laser Pointer (swapable with no-Silencer version)

Assault Rifle FN-SCAR 5.56 with Pointer laser and Silencer (in this case : M203 Grenade Launcher 40 mm Incendiary in option)

Assault Rifle FN-SCAR 5.56 with Pointer laser No Silencer (in this case : M203 Grenade Launcher 40 mm Plasma in option)

M60 machine Gun (with Commando Movie sound)

 

 

 

My others sounds :

 

Browing M1919 (In Terminator 3 Movie "Rise of the machines) 7.62 caliber

http://www.youtube.com/watch?v=ka5vrSzs2-w

 

Real Minigun GE134 (Predator Movie with sound) 7.62 cal

http://www.youtube.com/watch?v=9l-5rnb8I2A

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palingenesis21 - Hello!

 

Your gunshots sound really good!

 

The level of the AA12 sounds about right to me going by the Youtube video.

 

Certainly did not seem too quiet or weak, sounds like a healthy blast of lead shot. :D

 

Very good sounds for the Browning & Minigun also.

 

Don't forget in game sounds like gunshots can be adjusted from Fallout 3's main menu - Settings - Audio & adjusting the Effects slider.

 

I've found it's best not to go too loud with weapons as deafening gunshots can be more annoying than fun. :)

 

"Expendables, Terminator 3 Movie, Predator Movie"

 

Not raided Commando (1985) yet for weapons sounds? :D

 

Prensa

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