Jump to content

Legend Of Zelda Mod Request


blackpheonixark

Recommended Posts

In my years of Zelda playing, I can't remember a game funner and more expansive than The Legend Of Zelda: Ocarina Of Time. I have noticed a FEW Link Mods and Weapon Mods. If I had the time, I would Create it myself, but I just don't have the time, or anywhere close to the skills of making a decent mod. So, I have a request. I will even pay someone to do this. I was wondering if someone could recreate Hyrule for oblivion. The master sword DX mod is perfect for the Mastersword. And since Oblivion Incorporated horse riding, huge castles, Expansive fields. I have been dying to play a Hyrule Mod. Yeah, A LOT of textures and meshes would need to be created such as the pedestal for the master sword in the temple of time and creatures and New NPCs, but I noticed the Imperial City looks A LOT like Hyrule Castle Town. So I think It IS possible, just hugely time consuming. I thought of this because of the Tamrial: Tribute To The Community mod for Morrowind. Recreate a Link Charecter, Zelda, Shiek, Ganondorf, Kokiri, Zora, Goron. Alot of helpful mods are already out, such as the child mod could be edited and used to create the Kokiri. I actually think if a few advanced modders put their heads together, they could make this a reality. If anyone wants to undertake this momentous task, contact me. I will help as much as I can. Thanks for your time. ^^
Link to comment
Share on other sites

I had actually thought about doing this mod myself - and since you requested it I think I may make a Legend of Zelda style mod (not Ocarina of time, I'll list a few reasons why) after I finish what I'm working on now (no small project)

 

The concept of Zelda for Oblivion actually fits in very well. Since there are so many scripts you can design your own puzzle dungeons that zelda is so fond of. You may even be able to design a few of the ocarina of time dungeons yourself.

 

The reason I say Ocarina of time won't work is because OoT is divided into two phases, as you know. Adult and young. It would be very difficult to create two distinct player forms that you can alternate between through use of a sword. Also, many of the items (bombs, bombchus) would be very difficult to emulate, if at all possible, with cs 1.2.406 and obse.

 

The reason I say a Zelda mod for Oblivion would be easy is because there IS a function that will remove all items in a player's inventory, so when you "teleport to Hyrule" you can place all your items in a chest YOU OWN, so you can retreive them if you ever want to come back.

 

There are CS scripts that will automatically be able to identify your level and adjust it accordingly to fit with the monsters available, so none of that leveled stuff.

 

Some of the items (sword, bow, spells) are already in the cs and can easily be made as quest items, that is they are unique and cannot be dropped.

 

You can design dungeons, though how in depth they would be I don't know.

 

I know that someone is working on a Hyrule right now as we speak, and is finished with LonLon (no link to it, sorry). Someone also has worked on Link's tunic (without the hat). So, perhaps combining the two and then adding items and questscripts would then give you your zelda mod.

 

I may work on something like this if time allows, and if I'm still interested in the idea. Still a longshot though, so please don't keep your hopes super high on my account.

Link to comment
Share on other sites

I had actually thought about doing this mod myself - and since you requested it I think I may make a Legend of Zelda style mod (not Ocarina of time, I'll list a few reasons why) after I finish what I'm working on now (no small project)

 

The concept of Zelda for Oblivion actually fits in very well. Since there are so many scripts you can design your own puzzle dungeons that zelda is so fond of. You may even be able to design a few of the ocarina of time dungeons yourself.

 

The reason I say Ocarina of time won't work is because OoT is divided into two phases, as you know. Adult and young. It would be very difficult to create two distinct player forms that you can alternate between through use of a sword. Also, many of the items (bombs, bombchus) would be very difficult to emulate, if at all possible, with cs 1.2.406 and obse.

 

The reason I say a Zelda mod for Oblivion would be easy is because there IS a function that will remove all items in a player's inventory, so when you "teleport to Hyrule" you can place all your items in a chest YOU OWN, so you can retreive them if you ever want to come back.

 

There are CS scripts that will automatically be able to identify your level and adjust it accordingly to fit with the monsters available, so none of that leveled stuff.

 

Some of the items (sword, bow, spells) are already in the cs and can easily be made as quest items, that is they are unique and cannot be dropped.

 

You can design dungeons, though how in depth they would be I don't know.

 

I know that someone is working on a Hyrule right now as we speak, and is finished with LonLon (no link to it, sorry). Someone also has worked on Link's tunic (without the hat). So, perhaps combining the two and then adding items and questscripts would then give you your zelda mod.

 

I may work on something like this if time allows, and if I'm still interested in the idea. Still a longshot though, so please don't keep your hopes super high on my account.

I can understand, and yes, the trnsistion between child and adult would be difficult, but I was thinking just starting from adult. go on a journey to find the master sword, do dungeons, fight bosses, even complete quests for people. And eventually fight gannon but yes, I have the Tunic and Masterswords mods. Plus their are already alot of areas around that look alot like Hyrule. It just gave me a huge urge. But yes. If you do consider it, I would love to help in anyway I can and I would appreciate it greatly. Kind of like make your own links adventure. I just like the world layout of OoT. thats why I mentioned it. But incorperate a diffrent adventure. Anyway. If you do feel like doing it, then awsome, if not, thats understadable. it is a HUGE undertaking and would take up ALOT of time. But yeah. thanks for the understanding and I will check around for a few other mods for the time being. ^^

Link to comment
Share on other sites

personally i think it would be fun to play as link in all of his adventures, there are 13 games from the LoZ franchise and every one of them was fun beyond words. although it would be difficult to make what with time constraints and the shear size of the Zelda world i think it could be doable. heres a couple reasons why:

 

1. i think Blackpheonixark had an excellent idea about modifying a child mod for kokiri, i could also imagine having orcs remade into gorons by giving them a larger size and girth as well as the races rocky skin minus the orcs boarish features, zoras could possibly be made by crossing an elf with an argonian so as to have to some fish-like aquatic features and upright posture but minus the reptilian features, the gerudo could be made from a combination of extremely attractive female imperial and light redguard skin to emulate desert tanned skin, sheikah could be made by combining attractive imperial and pale nord skin to emulate lack of direct sunlight, hylians could be made from a fusion of nord imperial and bosmer as they are tall tanned and have pointed ears, deku could probably be made somehow from the tree dude in the shivering isles but that would be hard and difficult as they are the least human of the lot. pm me for any races i've missed.

 

2. it may be possible to recreate the masks by one of two ways, the first way may be that you could set up a script that input a showracemenu command that simply let you change race if you were hylian/gerudo/sheikah/zora/goron/deku to any of said races and if changing into a child you could simply do the same but with input a size chane command or even make the children a race of there own to the same effect. the second way is that you could make some "armour" that is really what the race looks like then use the mask but give the mask a bound armour effect for said armor, for transforming into a kokiri/child you could dispel the bound "armor" and change size to child form with a "mask" that changes your facial features to a more childish look.

 

3. in the case of how the races fight it could be possible for gorons to curl up into a ball as a blocking animation in third person as well as a jump attack action that does aoe damage from hitting the ground and pick apart a mod to give them the ability to roll around with the use of hotkey actions like the ones in sudden violence that gives you a sprint option then use another one to sprout spikes and a flame effect and do damage while rolling, zoras would need to have a way to use a martial arts mod to emulate their fighting style and a way to have their thrown arm blades come back to them also another hotkey could be added to come into effect while swimming that speeds up swim speed with a different animation then a second hotkey could be used along with a shock effect for ramming things whilst underwater or blocking to do damage to those that come into contact, dekus could be made to spin as an attack or something like that and you could probably fix it so that when they block they crouch with a bark like spin to catch the blow as well as the ability to fire deku nuts from your mouth along with bubbles though that may change how you fire spells in general though the most difficult may be the deku jump ability which i suspect could be made by "dissapearing" into a given flower when a hotkey is pressed then automatically jumping into the air with a two large flowers in your hands then pressing another hotkey to drop deku nut/bombs then when you land the flowers fade away, gerudos would need a mod to emulate their very graceful movements while fighting as the Oblivion animations are horrible by comparison so id recomend DMC stylish with a hotkey for the special unblockable attack and a second hotkey for acrobatic dodge actions and a dual wield mod as well as a horse back fighting and archery mod like the one seen in Mounted Combat by FlyFightFlea, sheikah would require a mod to ascentuate their stealth capabilities such as many of the scripted effects from Thieves Arsenal as well as the Warp and Blink spells from Multitude of Magecraft and Supreme Magicka also a hotkey could be added that instantly makes the character dodge an enemy then explode in a distracting puff of smoke to hide from an enemy then a second hotkey could be used to quickly dispose of the enemy while he/she is distracted, above all the most needed mod for all of this to work its best would be a lock on reticule that follows zooms in and allows easy use of strafe and dodge LoZ tactics, hylians would not need much modding as they are essentially human for the most part and play the role of the imperials. pm me for more ideas if necessary.

 

4. the hyperthetical answer to going forwards/backwards through time could be that you simply warp to a paralell dimension space that merely looks different to show plot developement, thus making the illusion that you've travelled forwards and backwards through time, because the npcs will not remember you as they are not technically the same person you could add a topic "to remember me by" in the "past" that activates an "oh i remember you now" topic in the "future", this would make sense as to them you've been missing for five to seven years as well as allow you to skip going through the same conversation two or three time which can get annoying, also any armor that you dont have access to as an adult or child could be taken from your inventory and stored in a chest that activates on use of the Ocarina of Time time travel, an exception to this is the Majoras Mask time travel which would be more along the lines of having everything you didn't start with erased from your inventory so a script would be needed to tell the game what to delete and what to leave alone, MM time travel is also an exception as you would need to have a script that activates after the gametime of three days that not only spells game over and also automatically takes you back to the "past" but also recognizes any quests you have accomplished completely, the only way around this i can see would be to kill the "used" npc and enable a placeat script that puts in a replacement npc that doesnt show that she recognizes you from your escapades but also doesnt give any quests you've completed, in the case of killing npcs OoT style you script a kill command that takes effect when the npc's "past" counterpart has died so that you dont sit there thinking "didnt i kill him", though as for MM npc death it would more like every time that you restart the time loop every dead npc (quest and "questless") has a ressurect command activated and a placeat script that ensures continuity.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...