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AI dont get Re-Evaluated


Yossarian22

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Hello

 

This is a serious problem.

Whatever I do, my NPCs dont re-evaluate their AI Packages.

Is that just another Bug for Mods or is there a solution?

 

There is nothing wrong with my AI Packages, coz if I force the NPCs via console

and type "ResetAI" for them, they re-evaluate their Package and take those, that

fullfill the condition, but without "ResetAI" they NEVER CHANGE.

 

I spend all my day to figure out the reason for that, but I wasnt able.

This make the design of towns nearly impossible. Do I have to give now every NPC

a Script to force the AI re-evaluating via script? Because it works that way, BUT

I really DONT want to do that.

 

So please! If anyone has a solution, let me know. GECKWiki says, NPCs re--evaluate their

AI Packages every 10 sec, this in fact doesnt happen.

 

Gretz

 

Yoss

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had my own fair share of probs with that too... (malo aswell lol)

 

try using evp first, (worked if i used addpackage)

 

is that doesnt work use resetai (worked if i used conditionalized packs)

 

one easy way to use it would be to attach it to every package on change, on end or on start

 

also try converting your mod to an esm... (worked for malo)

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Thanks to arcoolka to give me the solution for this.

All my AI-Packs had the Flag "Continue while Player near" checked.

So, this seem to force a AI Pack not to change and I guess I missunderstood

the functionality of this flag. After I unchecked it, no more problems with

re-evaluate of AI Lists :whistling:

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aha... mmh... never had thought of this being a reason lol... will try if i ever run in such a prob again...

 

I encountered several other things, that interruptes AI Packages...

and I would say in 90% of time its because of some navmesh-issue.

Args...

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