Yossarian22 Posted June 21, 2009 Share Posted June 21, 2009 Hello This is a serious problem.Whatever I do, my NPCs dont re-evaluate their AI Packages.Is that just another Bug for Mods or is there a solution? There is nothing wrong with my AI Packages, coz if I force the NPCs via consoleand type "ResetAI" for them, they re-evaluate their Package and take those, thatfullfill the condition, but without "ResetAI" they NEVER CHANGE. I spend all my day to figure out the reason for that, but I wasnt able.This make the design of towns nearly impossible. Do I have to give now every NPCa Script to force the AI re-evaluating via script? Because it works that way, BUTI really DONT want to do that. So please! If anyone has a solution, let me know. GECKWiki says, NPCs re--evaluate theirAI Packages every 10 sec, this in fact doesnt happen. Gretz Yoss Link to comment Share on other sites More sharing options...
jaysus Posted June 22, 2009 Share Posted June 22, 2009 had my own fair share of probs with that too... (malo aswell lol) try using evp first, (worked if i used addpackage) is that doesnt work use resetai (worked if i used conditionalized packs) one easy way to use it would be to attach it to every package on change, on end or on start also try converting your mod to an esm... (worked for malo) Link to comment Share on other sites More sharing options...
Yossarian22 Posted June 22, 2009 Author Share Posted June 22, 2009 Thanks to arcoolka to give me the solution for this.All my AI-Packs had the Flag "Continue while Player near" checked.So, this seem to force a AI Pack not to change and I guess I missunderstoodthe functionality of this flag. After I unchecked it, no more problems withre-evaluate of AI Lists :whistling: Link to comment Share on other sites More sharing options...
jaysus Posted June 22, 2009 Share Posted June 22, 2009 aha... mmh... never had thought of this being a reason lol... will try if i ever run in such a prob again... Link to comment Share on other sites More sharing options...
Yossarian22 Posted June 22, 2009 Author Share Posted June 22, 2009 aha... mmh... never had thought of this being a reason lol... will try if i ever run in such a prob again... I encountered several other things, that interruptes AI Packages...and I would say in 90% of time its because of some navmesh-issue.Args... Link to comment Share on other sites More sharing options...
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