Jump to content

FO4Edit: add scrap recipe to weapon mods, how?


Recommended Posts

Hello everyone
I have some weapons from NexusMods and I want to alter the materials you get when scrapping. BUT I am an absolute noob regarding FO4Edit and don't know how to do anything whatsoever. I only managed to get rid of some unwanted chem station recipes that were added through mods. I have not found any useful tutorials on how to add or edit scrap materials of weapons.
For example the weapon American 180 https://www.nexusmods.com/fallout4/mods/60000 gives me ten or so 5.56 ammo when scrapping for some reason and I want to edit that out.
Another example, the Desert Eagle https://www.nexusmods.com/fallout4/mods/43313 doesn't give any materials at all when scrapping. The DEagle should at least give me some vanilla scraps like 10mm pistol.
I don't want to bother the mod creators, when I can simply edit the esp myself. So please can anyone help me on how to do that?

 

Link to comment
Share on other sites

Take a look at the vanilla Constructible Object ("recipe") form "mod_Null_Melee_ScrapRecipe_Steel". Its Recipe Filter Keyword is "ModRecipeFilterScrap". This keyword is linked to a Default Object that tells the game code to make the Scrap button visible in the Interface ExamineMenu.swf (the "workbench menu").

 

The Required Item List contains the scrap items, two "c_steel_scrap" MiscItems. The Created Object is a FormList "modScrapRecipe_NullMelee_Steel". This FormList contains the weapons which can be scrapped by the Constructible Object.

 

There are also some "ModScrapScalar_" Global Variables that can also affect the number of the returned scrap MiscItems in the Required Item List. Look at the Component Data of the MiscItem "c_steel_scrap". It contains one Component "c_Steel". The Mod Scrap Scalar and Scrap Item data are in that Component.

Edited by LarannKiar
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...