Insanity370 Posted August 15, 2023 Share Posted August 15, 2023 Hello everyone I have some weapons from NexusMods and I want to alter the materials you get when scrapping. BUT I am an absolute noob regarding FO4Edit and don't know how to do anything whatsoever. I only managed to get rid of some unwanted chem station recipes that were added through mods. I have not found any useful tutorials on how to add or edit scrap materials of weapons. For example the weapon American 180 https://www.nexusmods.com/fallout4/mods/60000 gives me ten or so 5.56 ammo when scrapping for some reason and I want to edit that out. Another example, the Desert Eagle https://www.nexusmods.com/fallout4/mods/43313 doesn't give any materials at all when scrapping. The DEagle should at least give me some vanilla scraps like 10mm pistol. I don't want to bother the mod creators, when I can simply edit the esp myself. So please can anyone help me on how to do that? Link to comment Share on other sites More sharing options...
LarannKiar Posted August 19, 2023 Share Posted August 19, 2023 (edited) Take a look at the vanilla Constructible Object ("recipe") form "mod_Null_Melee_ScrapRecipe_Steel". Its Recipe Filter Keyword is "ModRecipeFilterScrap". This keyword is linked to a Default Object that tells the game code to make the Scrap button visible in the Interface ExamineMenu.swf (the "workbench menu"). The Required Item List contains the scrap items, two "c_steel_scrap" MiscItems. The Created Object is a FormList "modScrapRecipe_NullMelee_Steel". This FormList contains the weapons which can be scrapped by the Constructible Object. There are also some "ModScrapScalar_" Global Variables that can also affect the number of the returned scrap MiscItems in the Required Item List. Look at the Component Data of the MiscItem "c_steel_scrap". It contains one Component "c_Steel". The Mod Scrap Scalar and Scrap Item data are in that Component. Edited August 19, 2023 by LarannKiar Link to comment Share on other sites More sharing options...
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