CoffeeSorcerer69 Posted August 17, 2023 Share Posted August 17, 2023 In the game you can see that our characters have 10 fingers. However, for some odd little reason (balancing reasons) we can't wear more that two of the multitude of rings that the game provides us. So I had the thought that someone could potentially make a mod that adds more ring slots so you can equip more than two rings. For a good idea to what I'm thinking of: Add two more ring slots, and/or add a second amulet slots. 2 Link to comment Share on other sites More sharing options...
zolantris Posted September 3, 2023 Share Posted September 3, 2023 (edited) Does anyone know the IDs for these slots? I've been looking for them I see ring references in Gustav\Public\GustavDev\Stats\Generated\Data\Armor.txt but no reference to the actual slot UI + area those are added under. Probably something with character. And...found it under Game\Public\Game\GUI\Library\CharacterSheetTemplates_k.xaml <ls:LSButton Margin="0,24" Style="{StaticResource newEquipmentSlotStyle}" Panel.ZIndex="{Binding IsSelecting, Converter={StaticResource BoolToIntConverter}, ConverterParameter=20}" DataContext="{Binding Equipment.Underwear}"/> <ls:LSButton Style="{StaticResource newEquipmentSlotStyle}" Panel.ZIndex="{Binding IsSelecting, Converter={StaticResource BoolToIntConverter}, ConverterParameter=20}" DataContext="{Binding Equipment.Amulet}"/> <ls:LSButton Style="{StaticResource newEquipmentSlotStyle}" Panel.ZIndex="{Binding IsSelecting, Converter={StaticResource BoolToIntConverter}, ConverterParameter=20}" DataContext="{Binding Equipment.Ring}"/> <ls:LSButton Style="{StaticResource newEquipmentSlotStyle}" Panel.ZIndex="{Binding IsSelecting, Converter={StaticResource BoolToIntConverter}, ConverterParameter=20}" DataContext="{Binding Equipment.Ring2}"/> And more info:- Looks like the preload panel is the section that needs the most work. The new rings would have to basically re-write their grid system to match and fit in the grid. IMO adding a third column would be easier. The third column could be a ring only column Path should be Game\Public\Game\GUI\Library\PreloadedCharacterPanel_c.xaml Edited September 3, 2023 by zolantris 1 Link to comment Share on other sites More sharing options...
zolantris Posted September 3, 2023 Share Posted September 3, 2023 (edited) And more updates:I'm stuck here. Not seeing any UI updating when I create the mods for the files. Trying to make a ring3 slot. Nothing appears, even swapping the slots does not work. So I'm guessing it's either not applying these mods or there are some additional areas that must be connected. Github with related file changes Files I think need modifying are: Public\Game\GUI\Library\PreloadedCharacterPanel_c.xaml Public\Game\GUI\Library\CharacterSheetTemplates.xaml Public\Game\GUI\Library\CharacterSheetTemplates_k.xaml Public\Game\GUI\Library\CharacterSheetTemplates_c.xaml Public\Shared\Stats\Generated\Structure\Base\ValueLists.txt Edited September 3, 2023 by zolantris 1 Link to comment Share on other sites More sharing options...
zolantris Posted September 3, 2023 Share Posted September 3, 2023 I got the UI to add the slot, but when selecting the new slot it will refuse to do anything. My guess is there is a updater value that needs to parse the Ring3 type and since it only support cases for Ring or Ring2 it will skip this Ring3 type and do nothing. Link to comment Share on other sites More sharing options...
ArtfulArtificer Posted September 3, 2023 Share Posted September 3, 2023 Please keep working on it, I would also appreciate this mod. I believe in you! Link to comment Share on other sites More sharing options...
ncityjun Posted September 20, 2023 Share Posted September 20, 2023 i thought i saw a mod that allowed for more accessory slots, like for more rings and necklaces, but i can't find it so i think i just gaslit myself into believing that it was real because i want one. Link to comment Share on other sites More sharing options...
HAPPYTEAKID Posted November 1, 2023 Share Posted November 1, 2023 Just came here trough chat gpt. Im also looking forward to this mod. 10 fingers kinda 10 rings. If you dont include feet :D Link to comment Share on other sites More sharing options...
EffnMonkey Posted December 9, 2023 Share Posted December 9, 2023 Just checking in, not sure if this has gotten any more work but if there has been any progress, I cannot wait to see it! I would really like to see this grow into adding additional amulet slots as well. Stacking some of these buffs together on a Durge solo run would be so cool. Link to comment Share on other sites More sharing options...
LurionCoravoss Posted January 1 Share Posted January 1 Thread Necromancy! I would love to see a mod that even just added 2 more ring slots. We've house ruled up to 4 rings years ago (Back in D&D 3.0) and have always just stuck with it. Link to comment Share on other sites More sharing options...
phntsm Posted January 22 Share Posted January 22 Dang, just found this through searching myself. Best of luck with your work, zolantris. This would be an amazing mod to have in the arsenal. Especially for additional amulets. I just imagine building a character that's like Mr. T and his Knight Elf Mohawk hahaha Link to comment Share on other sites More sharing options...
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