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[LE] Custom Collision Layer causing troubles with player collision


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I'm trying to create a custom collision layer to add to a triggerbox. The thing is, after I've created the collision layer, the player collision is messed up and during playtesting I keep clipping through doors and statics, but not terrain statics like cliffs, the base ground layer, or NPCs. This happens no matter what other collision layers are set to collide with my custom one. Is there a way to fix this besides, like, deleting the new one? Thanks.

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