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Quick/Exit saves can break radiant quests


SKKmods

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Ever since I have been making non start game enabled "radiant" quests there have been issues with quest aliases spontaniously unfilling between a quck/exit game save and game load.

 

  • This does NOT affect full saves ever.
  • This does NOT affect start game enabled quests ever.
  • This CAN happen to both optional (but validated filled by script) and mandatory aliases. Optional alias unfills leave the quest active, mandatory alias unfills shut the quest down but leave it "grey" in the active log.
  • This CAN happen to persistent (e.g. workshops) and non persistent objects.

 

Anyone come across this issue and any root cause analysis ?

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