jabkiller0 Posted June 22, 2009 Share Posted June 22, 2009 I am making a mod called Mehrunes arrows and i need some help as i am a novice at scripting. i need help with the following if it wouldnt be too much trouble first of all i cant get the quest stages to work... and i have tried many ways but it just wont work... second, i need a way to make the cage from one of the arrows to rise then disappear dropping someone, if possible, or just disappear when you leave the area third, the arrow that is supposed to teleport you and the target to the unicorn room in the quest freezes if you hit an npc, but not a door or chest, maybe its because i have you and the target teleporting to the exact same spot? i would add a second spot... but i dont remember the room name... fourth, i need some ideas for new weapons/spells (nothing that requires new meshes) ANY help would be greatly appreciated Link to comment Share on other sites More sharing options...
jabkiller0 Posted June 22, 2009 Author Share Posted June 22, 2009 now i found the room and added another xmarker for the teleporting arrow, now it doesnt freeze, but the enemy isnt in the room either Link to comment Share on other sites More sharing options...
JcHARP Posted June 22, 2009 Share Posted June 22, 2009 I can give you ideas for semi overpowered spells and give them cool names for instance like Grand Gaurd - forti mag forti health shield 30% dmg for 40secs. I also made a spell called Trinity which is Fire Ice and Lightning dmg 50 for each. I dunno i like the names of my spells, but to me making them overpowered kinda makes the game unfun. Link to comment Share on other sites More sharing options...
jabkiller0 Posted June 22, 2009 Author Share Posted June 22, 2009 not to be mean or anything, but i meant spells through modding using scripting, not something you can make with the spell making alter Link to comment Share on other sites More sharing options...
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