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Xivilai 2 h in one hand not working in third person


Blezza

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So i'm having a problem here.. i installed the mod correctly, it's this one http://www.tesnexus.com/downloads/file.php?id=25213.

 

 

Anyways, when i started i got a 2 hand weapon.. When i wield it it's like a normal 2h in third person.. but in first person it's in one hand.. Do anyone know what the problem might be? I have the esp and everything..

 

 

This was AlienSlofs explanation on how to make it work( from the manual, i followed it correctly i think) : 2-hand Weapons: this folder contains the new animations and esp add-on that allows the Xivilai to wield 2-handers in one hand. Because this changes the animations, it will work on ANY 2-handed weapon, vanilla or modded. Make sure this loads AFTER the .esp.

 

*Please read this carefully regarding the 2-handed stuff*

In order to use two handed weapons in one hand as the player you need to have the .kf files in the "meshes\characters\_male\specialanims" and "meshes\characters\_1stperson" folders installed and have the 2 hander esp active.

 

I got the last oblivion patch.

 

Other mods i have: Alternativ Start by Robert Evrae.esp

 

Knights.esp ( official mod :) ).esp

 

Oblivion Citadel door fix.esp

 

Slofs playable xivilai - 2 hand weapons.esp

 

slofs playable xivilai.esp

 

Unofficial oblivion patch.esp

 

UOP vampire aging & face fix.esp

 

 

It's also in this order. ( i didn't count oblivion.esm )

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If I read it correctly she said to load the esp for 2 hand after

the main esp. You have is listed before.

The reason for this is that the two hand esp alters the main,

so you don't want it back to front.

 

In addition - the UOP should be first, just after the Oblivion esm.

May as well put the vampire one after that, and Knights, from

my understanding, (I don't have it) should be near, or at the

bottom until you complete the quest.

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If I read it correctly she said to load the esp for 2 hand after

the main esp. You have is listed before.

The reason for this is that the two hand esp alters the main,

so you don't want it back to front.

 

In addition - the UOP should be first, just after the Oblivion esm.

May as well put the vampire one after that, and Knights, from

my understanding, (I don't have it) should be near, or at the

bottom until you complete the quest.

 

 

Aight, thanks for the help man! I'm going to download mod manager and try it then :) I hope it works ! Seem to have worked! Thanks for helping, kudos to you.

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