WesternWolff Posted August 22, 2023 Share Posted August 22, 2023 UPDATED TO ADD LINK TO NIF FILEI expect this is something I've done wrong in Outfit Studio, but I'll post my process in Creation Kit as well. My goal here is just to create a skeleton I can put a journal on, but I want him to be a little special: his right arm has been replaced with the arm of a Dwemer Sphere In Creation Kit, I've: - Made copies of the armor addon, armor record, and NPC record of a basic Skeleton NPC - Pointed those copies to each other, instead of to the original - Successfully placed this skeleton in the worldspace, near Lakeview In Outfit Studio, I've: - Imported the default Dwarven Sphere and Skeleton meshes. - Deleted all vertices from the Sphere except the arm I want to keep. - Completely removed the right arm of the skeleton mesh. - Adjusted the arm to match the skeleton mesh's size and position. - Confirmed that the arm is set to partition 5000 (BP_TORSOSECTION_RIGHTARM). - Weight-painted the sections of the new arm to match the bones NPC R Forearm and NPC R UpperArm. - Export to NIF. Exporting the NIF from Outfit Studio brings up no errors, and the same is true when I switch the records in Creation Kit to point to the NIF, but the minute I try to load the cell where I placed the skeleton or save the file in Creation Kit, the whole thing crashes. The same thing happens if I manually change the records in SSEEdit and try to load the cell - the game immediately crashes. I'm probably missing something basic here, but after a bunch of Google and Youtube time, I'm no closer to figuring out what. Any help would be appreciated. Link to comment Share on other sites More sharing options...
Hanaisse Posted August 22, 2023 Share Posted August 22, 2023 BP_TORSOSECTION_RIGHTARM is not a valid partition for Skyrim. Make the partition for the arm the same as all other parts which is SBP_30_Head. Also, for some reason, the root node of your nif is a BSFadeNode when it should be a NiNode. You can convert that in Nifskope by right clicking on it. You could also fix the partition in Nifskope. Link to comment Share on other sites More sharing options...
WesternWolff Posted August 23, 2023 Author Share Posted August 23, 2023 Thanks Hanaisse, that fixed most issues. The NIF now shows up in game with no crashing, and switching him from SkeletonRace to RigidSkeletonRace prevented him from exploding on death and stretching into Oblivion. The new version looks great in Niftools and Outfit Studio, but a little weird in-game or in Creation Kit: the remaining hand is oversized, and the legs are crossed for some unknown reason. I've uploaded the fresh copy to the same link if you have time to take a look. Link to comment Share on other sites More sharing options...
Hanaisse Posted August 23, 2023 Share Posted August 23, 2023 I don't see anything wrong with it. One thing you can try, and this has tripped me up before too, is make sure in Outfit Studio Settings that you have the Reference Skeleton set to the actors/draugr/character assets/skeleton.nif before export. Link to comment Share on other sites More sharing options...
WesternWolff Posted August 23, 2023 Author Share Posted August 23, 2023 I didn't even know you could do that! Thanks! Link to comment Share on other sites More sharing options...
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