RealitySpectre Posted June 23, 2009 Share Posted June 23, 2009 Okay, I may be missing something really dumb here but I was wondering if anyone could help me out? I make a mesh using blender and nifskope and place it into a plugin via the cs. The mesh is a wall for example.Anyways, I place this custom wall and when I walk up to it ingame (or have lights enabled in the cs) the mash does not react to light. The texture of the bricks displays fine, but the wall itself will not light up if it is night time and i walk up to it with a torch.Any help would be greatly appreciated Link to comment Share on other sites More sharing options...
Tchos Posted June 23, 2009 Share Posted June 23, 2009 Have you given it a normal map? Link to comment Share on other sites More sharing options...
BossDweebe Posted June 23, 2009 Share Posted June 23, 2009 Have you given it a normal map? Or, if I remember correctly, an incorrectly configured (gimp term PS may be different) "color to alpha", which is done before normal mapping. This is assuming it looks O.K. in the ambient light. Link to comment Share on other sites More sharing options...
RealitySpectre Posted June 23, 2009 Author Share Posted June 23, 2009 all i did was make a mesh and UV in blender, then i took a vannilla obliv texture (i think it was something like castlewall01.dds) as my texture. in game the texture shows up but it has no reaction to light sources. it just stays the same shade. so if you walk up to the wall with a torch in your hand it doesnt throw light on the wall. also the wall looks exactly the same at midnight as it does during the day. I believe the normal mapshould be fine no? due to the fact that it is just a vanilla BSA unpacked oblivion tex. i didn't alter it at all Link to comment Share on other sites More sharing options...
RealitySpectre Posted June 23, 2009 Author Share Posted June 23, 2009 holy crap lol. never mind i got it figured you were right. it is a problem with the normal map. i thought i had copied over both the files castlewall01.dds and castlewall01_n.dds but i had only done the first one oops stupid mistake. man that was bugging me for a while there Link to comment Share on other sites More sharing options...
Tchos Posted June 23, 2009 Share Posted June 23, 2009 It's not necessarily a stupid mistake. It's not exactly obvious that it won't be lit properly without a normal map, but it's something I learned here on the forum, I think. Glad it's working properly now. Link to comment Share on other sites More sharing options...
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