TheKenTsTer15 Posted January 8, 2014 Share Posted January 8, 2014 Can anyone make a mod like this?: the blood effect on characters and creatures from any damage done should be based on how much damage of the health that was done for example 10% health done should give a small blood effect 20% should give a bigger 30% even bigger and so on, with the possible exeption of sneak attacks and magic damage, for example when i wear full metal armor and arrow hits it and does 1% damage there shouldnt be any large blood effect i just feel its immersive breaking when my character gets large blood splatters even if he doesnt take more than a flea`s bite worth of damage.so that when a character has lost 90% hp he will be full of blood. maybe even a second idea would be making very low damage arrows or blade weapon hits on heavy armor just "Cling" and shrug off.A third idea: when low on hp get a heartbeat effect starting at 50% increasing every 10% so that when you are at 10% hp left you will be having a fast paced heartbeat sound, perhaps with some breathing sound working together with it in the same manner.Srry if i wrote a bit bad, was tired. Any thoughts on this kind of thing? Link to comment Share on other sites More sharing options...
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