HorrorMortar Posted August 23, 2023 Share Posted August 23, 2023 What it says in the title, honestly. I'm completely green to modding Skyrim SE and I can't figure out how the quest-reward is cobbled together in that damn urn. After installing a suite of mods that allow me to blow my gold at faster rates than usual (No fast travel w/increased rates, supply and demand, more expensive houses, etc), I found the fact that you only get twenty thousand gold from killing the Emperor of Tamriel to be a bit underwhelming. As an assassin that decapitates the Emperor of Tamriel, I should be paid accordingly. I know it's probably one single line of code woven into the Creation Kit somewhere dictating where to find that string'o'gold, yet I don't have the experience to weed it out. Any pointers where to find it, and I'll reward you with a "hey thanks man". If you decide to make it a mod, consider it endorsed by me! Link to comment Share on other sites More sharing options...
ktreus Posted August 28, 2023 Share Posted August 28, 2023 You literally earn more on Solstheim by saving the counselor Morvayn from the Ulen and helping Cpt. Veleth by defeating Falx Carius (10k plus Severin Manor and 10k plus Champion's Grudge, respectively), but only if you are level 60 which is not that big of a deal. The reward to killing the Emperor should be at least 50k-100k, and destroy the Dark Brotherhood should be at least 20k. At least the player would make the decision of joining the DB a real moral dilemma if your morals are really worth the doubloons. Link to comment Share on other sites More sharing options...
cernakus Posted January 28 Share Posted January 28 (edited) On 8/23/2023 at 3:54 AM, HorrorMortar said: I know it's probably one single line of code woven into the Creation Kit somewhere dictating where to find that string'o'gold, yet I don't have the experience to weed it out. Any pointers where to find it, and I'll reward you with a "hey thanks man". If you decide to make it a mod, consider it endorsed by me! You are correct. In CK find DB11LargeUrn (4FDAE) in WorldObjects>Container>CLUTTER>Ruins (it is enough to search in WorldObjects, there is but one such urn). Open it and in Item list you will see only one ObjectID (Gold001) with value 20000. Select it and under that window you have "Count" so change it to your liking. But there is a catch. That value is 16bit signed integer. So you probably know what that mean. Maximum you can put there in CK is 65535 and anything over 32767 would probably cause problems. Unfortunately, NetImmersion engine is obsolete crap and this 16bit signed integer for common values is typical example of this crappines. This is why such simple, but logical request was not fullfilled. It will need either some papyrus scripting magic to increase that value significantly or even thinking out of box (like creating some super expensive jewlery which will not again overcome max gold value for merchants). EDIT: You know what? That thinking out of box is not so bad idea. You can add to these money also some gems. For example DLC2TGGemSapphire is gem from another Dragonborn quest and has value 5000 for 0.2 weight, this means you can put in that urn 40 these gems and you will have 200,000 septims worth reward. With merchant gold modifier mod not a problem to sell them in larger cities. Or you can put there GemDiamondFlawless, that is more lore friendly, but has value only 1000 so for ame reward, you will need add 5 time more gems than DLC2TGGemSapphire. Bet there is good news, you can have up to 32767 items in container (urn) so even with those diamonds, you can have 32 million worth reward. Only selling them to vendors will be for hundreds of gameplay EDIT2: Well, I tried on my Aniversary instalation with mods and Unoficial pack and first adding max value (65525) of gold did not caused any problems. So obviously Bughesda made some changes in its engine. But secondly, I discovered, that there is no practical limit, how many times you can add Gold001. It looks like multiple items, but total value is sum of all Gold001 values. So For example, I added 3 times 65525. This resulted in game that in urn were three coins items with value 196575. I could pick any of them and in my purse was added exactly 196575 and all three gold items vanished from urn. So yeah, you can probably put millions in that urn doing that. It just broke little immersion, but otherwise, it worked flawlessly. Edited January 29 by cernakus 1 Link to comment Share on other sites More sharing options...
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