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Error [content0]game\gameplay\effects\effects\damageovertime\bleedingeffect.ws(47): Unable to parse value
Error [content0]game\gameplay\effects\effects\damageovertime\bleedingeffect.ws(80): Unable to parse value
Error [content0]game\gameplay\effects\effects\damageovertime\bleedingeffect.ws(113): Unable to parse value
Error [content0]game\gameplay\effects\effects\potion\reinaldphiltre.ws(12): Unable to parse value

Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.

 

 

Is what I get by starting. What can I do about that?

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Error [content0]game\gameplay\effects\effects\damageovertime\bleedingeffect.ws(47): Unable to parse value

Error [content0]game\gameplay\effects\effects\damageovertime\bleedingeffect.ws(80): Unable to parse value

Error [content0]game\gameplay\effects\effects\damageovertime\bleedingeffect.ws(113): Unable to parse value

Error [content0]game\gameplay\effects\effects\potion\reinaldphiltre.ws(12): Unable to parse value


Warning [modmagicspells]local\spells_execs\lukatiel_sword_ring.ws(81): Adding state 'abso_f*#@ing_lutely_necessary_bolt_hack_ignore_that' to class 'W3BoltProjectile' which is not a state machine. Did you forget the 'statemachine' keyword in class?

Warning [modsharedimports]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.

Warning [modsharedimports]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.

Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.


Similar error, i'm thinking its the magic spell mods maybe?

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