Jump to content

the npcs they have no eyes @.@


133794m3r

Recommended Posts

Ok i'll post a list of the mods that i'm currently using so that someone can please help me figure out why they don't have eyes. This seemed to happen when i tried beautiful people last time. Well anyway here we go.

 

Open Cities

Unofficial Oblivion Patch

Unofficial Oblivion Mod Patch

Unofficial SI patch

 

The following DLC

Start dlc list

Mehrunes Razor

Orrery

Frostcrag

Horse Amror

Shivering Isles

Battlehorn Castle

Thieves Den

Vile Lair

Knights of the Nine

end dlc list

 

mods

Citadil Door Fix

The ranger house

Acrobat guild

City of Bjornheim

Jolard Home

Oblivion Cats

Smaller Elf Ears

Visually realistic lava

No Glow Grass Faster and shorter

Dungeon Actors have Torches CT

GT Aesgaard episode 1 and 2

3 numbers

the lost spires

malevlolent

Let the people drink

Mountain tower

TR_Stirk

RTT

Heard of the dead

A dark elvish cave

get wet

haz encumberance

all natural

better night sky

end mods list

 

Retextures

QT3 Redimized

CaptnKIlls nontiling texture

chorrol retuxture

improved bruma

'' fruits and vegatables

'' trees and floral

improvaed water for oblivion and SI

real lights

end textures

 

OBMM for the mod loading order

oblivion script optimization

streamline

 

I believe that's everythign i have. If anyone can help me figure out what's made my eyes meshes not work would be a great help.

Link to comment
Share on other sites

I hope you didn't manually type in that mod list. There is a built in function in OBMM to get a load list which is what is really needed for troubleshooting so we can see which mod loads before another.

 

Usually eye problems are caused buy multiple beauty mods that use different techniques to do the eyes. Many race mods include beauty as a part of the mod and can fit this category, as can hair mods.

 

Getting a load order list from OBMM

 

Of course you have to be running OBMM first to do this.

 

On the right, click on the box that says Import/Export

 

Select the top entry on the drop down list, View Load Order

 

Your load order will be displayed. Note that any inactive mods will not show in the list.

 

On the top left, click in the disk icon – a save box will pop up.

 

First you need to tell it where to save your list – the desktop is a good place and easy to find.

 

Next, go down to the second block at the bottom to select the save as type:

Pick Plain Text (*.Txt)

 

Now, in the File name block type in a name, such as Load List-1

 

Copy and paste the load order directly into to your post.

 

If you want to keep a copy for your own use, make a text file and past the same list into it.

 

Then 'save as' and give it a name that you will remember, such as Load list-1.txt

 

Be sure to manually input that you are using OBMM and if you are using them, OBSE and Wrye Bash as they are not really mods, but utility programs and will not show in the list.

 

BOSS is another utility, also used outside of the game. If you are using BOSS, you will need OBMM also as any mod not recognized by BOSS will be placed at the end of the load order. OBMM will allow manual placing of mods in the load order.

Link to comment
Share on other sites

Oblivion.esm

Oscuro's_Oblivion_Overhaul.esm

SoVvM.esm

Open Cities Resources.esm

TR_OoT_Main.esm

Mart's Monster Mod.esm

Oscuro's_Oblivion_Overhaul.esp

LightArrows.esp

Beautiful People.esp

HrmnsOblivionScriptOptimizationv1.0.esp

Darkgreen Glass Armour.esp

Unofficial Oblivion Patch.esp

_Ren_BeautyPack_full.esp

VA_BetterGold.esp

DLCMehrunesRazor.esp

Little People.esp

haz_encumbrance_x1.5.esp

DLCMehrunesRazor - Unofficial Patch.esp

OOO-Combat_Skills_Perks_Marksmanship.esp

DLCOrrery.esp

DLCOrrery - Unofficial Patch.esp

DLCfrostcrag.esp

DLCFrostcrag - Unofficial Patch.esp

DLCHorseArmor.esp

DLCHorseArmor - Unofficial Patch.esp

DLCShiveringIsles.esp

Unofficial Shivering Isles Patch.esp

DLCBattlehornCastle.esp

DLCBattlehornCastle - Unofficial Patch.esp

DLCThievesDen.esp

Mart's Monster Mod - More Wilderness Life.esp

DLCThievesDen - Unofficial Patch.esp

DLCThievesDen - Unofficial Patch - SSSB.esp

DLCVileLair.esp

OOO-DaedraLord_Quests.esp

DLCVileLair - Unofficial Patch.esp

Mart's Monster Mod for OOO.esp

Knights.esp

Streamline 3.1.esp

OOO-Level_Stock.esp

OOO-DLT_Immersion.esp

OOO-Water_Weeds.esp

OOO-BirthSigns.esp

Get Wet.esp

Knights - Unofficial Patch.esp

Oblivion Citadel Door Fix.esp

The Ranger's House.esp

Acrobat.esp

Bjornheim.esp

Villages1.1.esp

JolardHome.esp

Oblivion Cats v0.22b.esp

Smaller Elf ears.esp

Race&Lore2 with Smaller Elf ears.esp

Visually Realistic Lava.esp

Village of Lily 2.0.esp

No Glow Grass - Faster and Shorter.esp

Natural_Habitat_by_Max_Tael.esp

Natural_Vegetation_by_Max_Tael.esp

Natural_Water_by_Max_Tael.esp

Natural_Weather_by_Max_Tael.esp

Dungeon Actors Have Torches 1.6 CT.esp

GTAesgaard.esp

Ivellon.esp

AncientTowers.esp

3_Numbers_v.1.0.esp

The Lost Spires.esp

Malevolent.esp

LetThePeopleDrink.esp

MountainTower.esp

TR_Stirk.esp

RTT.esp

HeartOftheDead.esp

A_dark_elvish_cave-5121.esp

 

also i'm using OBSE and well OBMM to order them. Yes i did type all of those in manually as i didn't know about that feature :/

Link to comment
Share on other sites

These are the ones I would look at first

 

Beautiful People.esp - most likely as it doesn't get along with many other beauty mods.

 

_Ren_BeautyPack_full.esp

 

Little People.esp, Not sure if this one makes any beauty changes or not.

 

Smaller Elf ears.esp

Race&Lore2 with Smaller Elf ears.esp Do you need both of these?

 

Also, check Dezi's load ordering instructions

Link to comment
Share on other sites

  • 2 weeks later...
Could it be that you didn't copy meshes for Beautiful People properly? They use an altered eyes model to allow NPCs have different eyes (like, one blue and one green) and if that model isn't present and the mod is active the eyeslots will likely be empty. Or it may be textures... Anyways, I had that issue (with my playerchar only) when removed BP with one of the eyestyles still chosen in my game.
Link to comment
Share on other sites

Oblivion.esm

Oscuro's_Oblivion_Overhaul.esm

SoVvM.esm

Open Cities Resources.esm

TR_OoT_Main.esm

Mart's Monster Mod.esm

Oscuro's_Oblivion_Overhaul.esp

LightArrows.esp

Beautiful People.esp

HrmnsOblivionScriptOptimizationv1.0.esp

Darkgreen Glass Armour.esp

Unofficial Oblivion Patch.esp

_Ren_BeautyPack_full.esp

VA_BetterGold.esp

DLCMehrunesRazor.esp

Little People.esp

haz_encumbrance_x1.5.esp

DLCMehrunesRazor - Unofficial Patch.esp

OOO-Combat_Skills_Perks_Marksmanship.esp

DLCOrrery.esp

DLCOrrery - Unofficial Patch.esp

DLCfrostcrag.esp

DLCFrostcrag - Unofficial Patch.esp

DLCHorseArmor.esp

DLCHorseArmor - Unofficial Patch.esp

DLCShiveringIsles.esp

Unofficial Shivering Isles Patch.esp

DLCBattlehornCastle.esp

DLCBattlehornCastle - Unofficial Patch.esp

DLCThievesDen.esp

Mart's Monster Mod - More Wilderness Life.esp

DLCThievesDen - Unofficial Patch.esp

DLCThievesDen - Unofficial Patch - SSSB.esp

DLCVileLair.esp

OOO-DaedraLord_Quests.esp

DLCVileLair - Unofficial Patch.esp

Mart's Monster Mod for OOO.esp

Knights.esp

Streamline 3.1.esp

OOO-Level_Stock.esp

OOO-DLT_Immersion.esp

OOO-Water_Weeds.esp

OOO-BirthSigns.esp

Get Wet.esp

Knights - Unofficial Patch.esp

Oblivion Citadel Door Fix.esp

The Ranger's House.esp

Acrobat.esp

Bjornheim.esp

Villages1.1.esp

JolardHome.esp

Oblivion Cats v0.22b.esp

Smaller Elf ears.esp

Race&Lore2 with Smaller Elf ears.esp

Visually Realistic Lava.esp

Village of Lily 2.0.esp

No Glow Grass - Faster and Shorter.esp

Natural_Habitat_by_Max_Tael.esp

Natural_Vegetation_by_Max_Tael.esp

Natural_Water_by_Max_Tael.esp

Natural_Weather_by_Max_Tael.esp

Dungeon Actors Have Torches 1.6 CT.esp

GTAesgaard.esp

Ivellon.esp

AncientTowers.esp

3_Numbers_v.1.0.esp

The Lost Spires.esp

Malevolent.esp

LetThePeopleDrink.esp

MountainTower.esp

TR_Stirk.esp

RTT.esp

HeartOftheDead.esp

A_dark_elvish_cave-5121.esp

 

also i'm using OBSE and well OBMM to order them. Yes i did type all of those in manually as i didn't know about that feature :/

 

 

 

Beautiful people as bben said is the culprit

 

General Load-Order Guidelines

Here are the guidelines that I adhere to, personally.

 

~ Unofficial Oblivon Patch should always be first on the list. The fixes are great, but most aren't essential, so if a mod overwrites them its not a big deal, and the fixes have the potential for screwing up other mods if loaded later.

 

~ Offical Content (DLC's) should be loaded last, until you complete all quests associated with them (that includes buying all furniture for the houses and whatnot). Once they're complete, they can be safely moved up in the list. This is especially important for Knights of the Nine, which will have some fairly major problems unless loaded last (unless you get the UOP for KotN)

 

~ Major overhaul mods (OOO, Frans, MMM) should be loaded near the end. That gives you the most complete experience with any of those particular mods. It also lets you carefully choose which other mods to load afterwards... only move mods that you know will conflict and that you want the changes from. For example, I have Improved Soul Gems below OOO because I know that OOO changes the icons of some of the SG's, and ISG needs to be below to show through.

 

Some people will recommend putting larger mods first, but personally I disagree. There are a number of mods out there that make minor tweaks, and loading after a large mod will end up completely overwriting a chunk from one of the bigger mods because of the way conflicts work in Oblivion (even one minor change will take precedence over the entire record... for example, simply tweaking the speed of a weapon can cause every stat of that weapon to be retained to vanilla levels if loaded later).

 

So basically, it stacks up like this...

 

Oblivion.esm

Unofficial Oblivion Patch

<Minor Mods / DLC's (Post-Completion)>

<Major Overhaul Mod/Mods>

<Mods that specifically conflict with overhauls and need to take precedence>

<DLC's (Pre-Completion)>

 

 

 

Expanded Load-Order Guidelines

by dev_akm

 

I would extend this to include:

 

Oblivion.esm

Unofficial Oblivion Patch

<Weather/Environment/Sound Mods>

<Minor Mods/New Items/Houses/DLC's (Post-Completion)>

<Major Overhaul Mods>

<Mods that specifically conflict with overhauls and need to take precedence>

<DLC's (Pre-Completion)>

<Quests>

<Compatibility Patches/UOMP/Merged Leveled Lists>

 

And a special-case warning for Knights.esp (Knights of the Nine) -- you may not be able to move it earlier than some other mods (some people have had problems after moving it before OOO, for example).

 

That's basically the structure I use and I have 140+ mods working well together.

 

Another way of describing this (posted by DMan77):

....

Oblivion

unoffical patch

Deeper realism mods that add sights and sounds

added content like weapons/items

gameplay changes, like 'must eat and sleep'

The OOO type

the 'new begining' type mod..

................................................................................

.................

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...