Qixter Posted June 23, 2009 Share Posted June 23, 2009 Alright. I'm having a blast modding, and so far everything is going well. Except, I'm new at this and I'm close to 25 mods now, and I'm afraid things might get messy. Anyway I can get rid of this worry? Link to comment Share on other sites More sharing options...
dezdimona Posted June 23, 2009 Share Posted June 23, 2009 General Load-Order GuidelinesHere are the guidelines that I adhere to, personally. ~ Unofficial Oblivon Patch should always be first on the list. The fixes are great, but most aren't essential, so if a mod overwrites them its not a big deal, and the fixes have the potential for screwing up other mods if loaded later. ~ Offical Content (DLC's) should be loaded last, until you complete all quests associated with them (that includes buying all furniture for the houses and whatnot). Once they're complete, they can be safely moved up in the list. This is especially important for Knights of the Nine, which will have some fairly major problems unless loaded last (unless you get the UOP for KotN) ~ Major overhaul mods (OOO, Frans, MMM) should be loaded near the end. That gives you the most complete experience with any of those particular mods. It also lets you carefully choose which other mods to load afterwards... only move mods that you know will conflict and that you want the changes from. For example, I have Improved Soul Gems below OOO because I know that OOO changes the icons of some of the SG's, and ISG needs to be below to show through. Some people will recommend putting larger mods first, but personally I disagree. There are a number of mods out there that make minor tweaks, and loading after a large mod will end up completely overwriting a chunk from one of the bigger mods because of the way conflicts work in Oblivion (even one minor change will take precedence over the entire record... for example, simply tweaking the speed of a weapon can cause every stat of that weapon to be retained to vanilla levels if loaded later). So basically, it stacks up like this... Oblivion.esmUnofficial Oblivion Patch<Minor Mods / DLC's (Post-Completion)><Major Overhaul Mod/Mods><Mods that specifically conflict with overhauls and need to take precedence><DLC's (Pre-Completion)> Expanded Load-Order Guidelinesby dev_akm I would extend this to include: Oblivion.esmUnofficial Oblivion Patch<Weather/Environment/Sound Mods><Minor Mods/New Items/Houses/DLC's (Post-Completion)><Major Overhaul Mods><Mods that specifically conflict with overhauls and need to take precedence><DLC's (Pre-Completion)><Quests><Compatibility Patches/UOMP/Merged Leveled Lists> And a special-case warning for Knights.esp (Knights of the Nine) -- you may not be able to move it earlier than some other mods (some people have had problems after moving it before OOO, for example). That's basically the structure I use and I have 140+ mods working well together. Another way of describing this (posted by DMan77):....Oblivionunoffical patchDeeper realism mods that add sights and soundsadded content like weapons/itemsgameplay changes, like 'must eat and sleep'The OOO typethe 'new begining' type mod................................................................................................... Link to comment Share on other sites More sharing options...
bben46 Posted June 23, 2009 Share Posted June 23, 2009 If you are using mods these are two programs that you will need. If not immediately, then sooner rather than later. OBSE -Oblivion Script Extender This is a program that allows Mod makers to do things in mods that the original game maker never dreamed could be done with Oblivion. In order to play the mods that are made with OBSE, you need to install it on your system. Most mods that require OBSE will tell you that it is needed in the read me. It is a program and not a mod, so it requires special installation instructions. Note that there are more files in the unzipped file than those listed to be installed in the instructions. As a player you do not need the other files, just the ones listed to be installed in the read me. It is available from the authors site here http://obse.silverlock.org/ I highly recommend it. OBMM – Oblivion Mod Manager This is a program that makes working with multiple mods much simpler than the built in Data Files on the start menu. It has many other features such as a save game manager, a simple way to change the load order of mods, and a set of very handy utilities for working with and troubleshooting mod problems. It also has a built in Oblivion launcher that will automatically start OBSE if it is installed on your computer. If you have more than 5 mods I recommend getting this program. Like OBSE, it is a separate program that must be started before Oblivion. However, it can start both OBSE and Oblivion without closing its user interface. As you gain experience you will find more and more that can be done with OBMM. Again, It is not a mod but a program and it has special installation procedures. To make it easy, it has an automatic install function. Just double click on the zip file and follow the instructions. It is available from the authors site here: http://timeslip.chorrol.com/ Link to comment Share on other sites More sharing options...
Qixter Posted June 23, 2009 Author Share Posted June 23, 2009 I have OBMM and OBSE, and they all mostly work fine. Only one japanese style house mod crashes everytime I try to go. Link to comment Share on other sites More sharing options...
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