AlexxEG Posted June 23, 2009 Share Posted June 23, 2009 Okey, I made the normal map for floor/carpet (it's kinda wall to wall carpet) but It shiny TO MUCH, it might be the light in the cell, but is there a way to make it look more like a carpet? Screenshot: Link to comment Share on other sites More sharing options...
neunen Posted June 23, 2009 Share Posted June 23, 2009 lower the transparency of the layer. fallout uses the alpha channel of the normal maps for glossiness Link to comment Share on other sites More sharing options...
AlexxEG Posted June 24, 2009 Author Share Posted June 24, 2009 Can you tell me how? :D Link to comment Share on other sites More sharing options...
neunen Posted June 24, 2009 Share Posted June 24, 2009 hehe ok. which program are you using for textures? there are several ways to do it.. im just trying to think of the easiest one to type. if its photoshop; open the normal map texture and duplicate the background layer then delete the original background layer (i cant remember at the moment if this step is necessary in gimp) turn the new layers opacity down to about 10 percent. then save it as a DXT5 dds file and see if that helps. alternately you can view the 'channels' panel and look at the alpha channel.. the darker it is the more the less light should reflect, you can darken it with your preferred method of darkening. reducing the transparency of the layer/ darkening the alpha layer should both give the same end product, once the file if exported as a dds. hopefully im not wrong about any of that.. i need to go make coffeecheers Link to comment Share on other sites More sharing options...
AlexxEG Posted June 25, 2009 Author Share Posted June 25, 2009 I use GIMP, I will try that later when I have time^^ Link to comment Share on other sites More sharing options...
jaysus Posted June 25, 2009 Share Posted June 25, 2009 well you were in so far ncorrect that you can't modify the transparency/opacity of the alpha channel,but you were right in regards to making it darker... make the normal maps alpha channel darker and it will reflect light much less... sometimes you also need to change the BSShaderPPLightingProperty's unknown int 2 from 32769 to 1 (if looks like it uses environmental maps that is) Link to comment Share on other sites More sharing options...
neunen Posted June 25, 2009 Share Posted June 25, 2009 sorry, i meant lowering the transparency of the main normal map layer which would in turn darken the alpha channel.. or just going straight to the alpha channel and darkening it Link to comment Share on other sites More sharing options...
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