wonszlol Posted August 28, 2023 Share Posted August 28, 2023 The way Animal Companions currently scale is they'll get an HP increase at level 5, 8 and 11, unlike regular characters that get an HP boost with every level. This leads to Animal Companions feeling very weak in-between those milestone levels. For example: A Wolf Companion has 13 AC and 11 HP at Ranger level 3, its HP will go up by 20 at level 5, another 30 at level 8 and finally one last increment of 30 at level 11. What this means is that until level 5, your Wolf Companion is going to have to survive on 11 HP and 13 AC, this, it should go without saying, is an absurdly low amount of survivability for a Melee Companion that can be summoned only once per Short Rest. Your Wolf Companion is going to be one-shot by pretty much anything that decides to attack it. Proposed solution to the current scaling problem: Spread the total HP an Animal Companion would accrue by 11 across EACH level, so if we go back to our Wolf Companion, instead its HP scaling like this: 11 > 31 > 61 > 91 it'd look something like this: 11 > 21 > 31 > 41 > 51 > 61 > 71 > 81 > 91 This way your Animal Companion would actually feel like it's getting stronger alongside your Ranger and its survivability would scale more smoothly with the game's difficulty. I also believe that summoning an Animal Companion should be a Ritual OR have a higher 'per Rest' usage limit. Link to comment Share on other sites More sharing options...
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