EmperorTang Posted August 28, 2023 Share Posted August 28, 2023 Currently, actions that gain/lose approval only affect the player that initiated the action. In multiplayer this significantly slows the ability to gain/lose approval as many actions can only performed once and lock other multiplayer party members from the same approval shift. This makes building approval from one companion twice as difficult in 2 player campaigns vs solo campaigns and significantly increases the likelihood of missing scenes/story. It would be great if someone could make a mod that applies all approval events to all players in the campaign (e.g. if Player 1 gains +1 approval from Astarion then Player 2 does as well), so progression in multiplayer campaigns more closely aligns with solo campaigns. Link to comment Share on other sites More sharing options...
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