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Character Clones


bkyeahboy

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Hi

I'm working on my very first mod to add gaurds to my house and what I want to do is create clones of my character using the 'createfullactorcopy' console command to protect my gaff from roaming creatures. Of course vanilla clones will not attack unless provoked or patrol or do any of the other things that gaurds need to do, so my problem is that I can't find my clones in the construction set object window (its a lot to search through) to change their dialogue/AI/equipment etc. Can anyone tell me what branch of the object window my clone is located in... if its possible at all or any other way to create gaurds that look like my character.

Thanks.

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I really don't think your clones are in the object window of TES CS. I think they are only in your savegame. I am not experienced with clones, but this is my understanding of the situation.

 

If I were you, I would create some standard NPCs that look like you. Then I would dress them like you dress, and arm them like you are armed. It might be tricky to make the face look like your face, but race, sex, eyes, hair, age, and complexion should not be hard. Maybe you could get a screenshot of yourself for working on that part. With these standard NPCs, you could give them AIs, schedules (AI Packages) and even dialog.

 

One problem with my approach would be that if you found a new sword or armor, your clones would no longer look exactly like you.

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