adb3nj Posted August 29, 2023 Share Posted August 29, 2023 (edited) I've replaced a couple of unused map icons in the Pip-Boy and HUD interfaces by directly editing their Flash files, but for compatibility purposes, I was wondering if it's possible to do this with an ini instead? I tried reverse engineering a mod that uses inis to change the *colour* of the map icons (FallUI - Map), but I couldn't quite make sense of it. Edited August 29, 2023 by adb3nj Link to comment Share on other sites More sharing options...
LarannKiar Posted August 30, 2023 Share Posted August 30, 2023 (edited) I'm not familiar with FallUI but I know it supports .ini configuration files so if it doesn't have an option to replace those shapes then you can't avoid editing the .swf file. Edited August 30, 2023 by LarannKiar Link to comment Share on other sites More sharing options...
adb3nj Posted September 1, 2023 Author Share Posted September 1, 2023 I'm not familiar with FallUI but I know it supports .ini configuration files so if it doesn't have an option to replace those shapes then you can't avoid editing the .swf file. I don't think they're unique to FallUI though? They seem to be making use of native features. I may be mistaken. Link to comment Share on other sites More sharing options...
LarannKiar Posted September 1, 2023 Share Posted September 1, 2023 I'm not familiar with FallUI but I know it supports .ini configuration files so if it doesn't have an option to replace those shapes then you can't avoid editing the .swf file. I don't think they're unique to FallUI though? They seem to be making use of native features. I may be mistaken. Elements of the vanilla interface files can't be changed from .ini files. To load an .ini to the interface, you'd need to add an URLLoader to its AS3. I'm not sure right now but FallUI probably does this. You can do the same but either way, any approach requires overwriting the actual .swf file. (FallUI comes with custom interface files as well). Link to comment Share on other sites More sharing options...
adb3nj Posted September 1, 2023 Author Share Posted September 1, 2023 I'm not familiar with FallUI but I know it supports .ini configuration files so if it doesn't have an option to replace those shapes then you can't avoid editing the .swf file. I don't think they're unique to FallUI though? They seem to be making use of native features. I may be mistaken. Elements of the vanilla interface files can't be changed from .ini files. To load an .ini to the interface, you'd need to add an URLLoader to its AS3. I'm not sure right now but FallUI probably does this. You can do the same but either way, any approach requires overwriting the actual .swf file. (FallUI comes with custom interface files as well).Ah, fair enough! Thanks for the explanation :) Link to comment Share on other sites More sharing options...
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