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So I've been vetting & sanity checking some landscape/town mods on a modded Oblivion I've been putting together to stream, & I've found a few issues with the Unique Landscapes mods that I figured I'd document for posterity's sake. Maybe y'all will find it useful when setting up your own modded clients, or maybe some mod authers will take a crack at fixing em.

 

First is Suliin Village & UL Bravil Barrowfields. It's unusable without a fix, but actually fixing it seems to be pretty simple & straight forward.

 

List of issues with Suliin Village + Bravil Barrowfields:

  • Heightmap missmatch on cell boundaries. Needs to be fixed & textures matched. (See picture.)
  • Some minor terrain problems around the village. Needs to be fixed.
  • Texture missmatch on cell boundaries. Textures need to be matched.
  • The path leading from the bridge to Suliin Village is completely gone. Terrain needs to be fixed & trail remade. (See picture.)
  • Some floating trees/rocks where path used to be. Need to be moved to the proper height, or removed.
  • The bridge leading to Suliin Village is obstructed by rocks. The bridge can be removed since Bravil Barrowfields adds a stone bridge/ruin right next to it, making it redundant. (See picture.)

 

 

Next is UL Arrius Creek & HESU Dive Rock.

For the most part the two mods don't interact with eachother, but there's a spot by the Abandoned Village map location that is completely borked.

I'm not even going to attempt to list all the problems. (See picture.)

Fixing this would would take a mountain of work. It would probably be easier to just completely remove this section of the HESU Dive Rock mod, so you can still have the other locations.

 

 

 

 

The last one I found is a flat out incompatibility between Cliffs of Anvil & Hesu Seaside Settlements.

This one is just borked beyond repair. (See picture.)

There's no fixing it this one, you'd need to completely remake Cliffs of Anvil from scratch based on the hightmap/objects of Seaside Settlements.

 

 

The last thing worth mentioning is a weird load order interaction with Open Cities Reborn, Unique Landscapes - Blackwood Forest, & Settlements of Cyrodiil - Legion Outposts. This one isn't a conflict per se; however there's some shenanigans that drove me absolutely insane trying to troubleshoot, so I thought I'd mention it.

If you use Open Cities Reborn, SoC - Legion Outposts, & UL Blackwood Forest then you need to use this exact load order. (Note: neither BOSS or LOOT will sort them correctly.)

The load order should be:

  1. LegionOutposts.esp (This MUST be loaded before "Open Cities Reborn.esp", or the heightmap will be wrong. See picture.)
  2. Open Cities Reborn.esp (Obvious why this is here.)
  3. LegionOutposts-OCR Patch.esp (This MUST be loaded before "xulBlackwoodForest.esp" or rocks/trees will float in the air.See picture.)
  4. xulBlackwoodForest.esp (Wyre Bash complains if this is loaded after "Open Cities Reborn.esp", but it can't be loaded before "LegionOutposts-OCR Patch.esp". See above.)
  5. ULS LegionOutposts-BlackwoodForest patch.esp (This MUST be loaded before "OCR+ULBWForest Patch.esp" or the heightmap will be wrong. See picture. )
  6. OCR+ULBWForest Patch.esp (or "ULS OpenCitiesReborn-UniqueLandscapes merged patch.esp")

The merged Unique Landscapes load order is similar.

  1. LegionOutposts.esp (This MUST be loaded before "Open Cities Reborn.esp" or the heightmap will be wrong. See picture.)
  2. Open Cities Reborn.esp (Obious why this is here.)
  3. LegionOutpost-OCR Patch.esp (This MUST be loaded before "UniqueLandscapes.esp" or rocks/trees will float in the air. See picture.)
  4. UniqueLandscapes.esp (Wyre Bash complains if this is loaded after "Open Cities Reborn.esp", but it can't be loaded before "LegionOutposts-OCR Patch.esp". See above.)
  5. ULM LegionOutposts-BlackwoodForest patch.esp (This MUST be loaded before "ULM OpenCitiesReborn-UniqueLandscapes patch.esp" or the heightmap will be wrong. See picture.)
  6. ULM OpenCitiesReborn-UniqueLandscapes patch.esp

A merged patch for "LegionOutposts-OCR Patch.esp", "ULS LegionOutposts-BlackwoodForest patch.esp", & "OCR+ULBWForest Patch.esp" would do a world of good here.

 

 

It's worth mentioning that "HESU PoisonSwamp.esp" & "ULS PoisonSwamp-Blackwood Forest patch.esp" (or "ULM PoisonSwamp-Blackwood Forest patch.esp") are completely compatible with the above mods & don't care about load order as long as the patch is after "HESU PoisonSwamp.esp" & "xulBlackwoodForest.esp" (or "UniqueLandscapes.esp"). It doesn't matter if it's before "ULS LegionOutposts-BlackwoodForest patch.esp", after "OCR+ULBWForest Patch.esp", or inbetween the two. Similarly "HESU PoisonSwamp.esp" doesn't care about it's location as long as it's before "PoisonSwamp-Blackwood Forest patch.esp"

 

I've done my best to vet all the following mods, but I can't 100% guarentee I didn't miss any conflicts.

Below is a list of all the landscape changing mods I've installed/vetted so far.

I've used the following compatability patches:

There's still a handful of other mods I'm going to be installing so I'll probably update this once I've finished installing any additional landscape changing mods. If y'all are aware of any I've missed let me know, and I'll update the post.

Edited by RadiantBastard
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