Retsam Posted August 30, 2023 Share Posted August 30, 2023 This question is about something I see in FO4Edit.It shows an edit:Cell -> Block 7 -> Sub-Block 3 -> 00000025 NavMeshGenCell -> Temporary -> 0200B731 Navigation MeshMy mods do not have Cell edits. I'm only adding workshop items that need navmeshes (floor pieces).I have seen this in FO4Edit before and assumed it was indicative of how Navmeshes just appear. That perhaps it uses that temporary cell to store the navmesh info. However I am currently working on another mod, and the short summary is based on what I am seeing (counts and names don't match up) I am wondering if this is actually a bad thing. Like it is showing a navmesh that was not properly finalized or was corrupted when CK crashed - which has been often.I'll make a copy of my ESP and then delete this entry in FO4Edit and see what happens, but this particular mod has dozens of navmeshed items so I might miss something.I wanted to ask the community about it.Thanks Link to comment Share on other sites More sharing options...
greekrage Posted August 31, 2023 Share Posted August 31, 2023 when generating navmesh in CK for an object it takes you to a virtual location ( navmesh cell)...Navmesh data is tied to the object not the cell .In any logical sense removing the entry should not effect anything (it even says temporary)...Leaving it wont cause issues either...since its basically a empty cell with no data and players dont have access to it.In any case backup the ESP before doing anything. Link to comment Share on other sites More sharing options...
Retsam Posted August 31, 2023 Author Share Posted August 31, 2023 Thanks. That was pretty much my assumption, but I just wanted some confirmation. Link to comment Share on other sites More sharing options...
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