Rapeoductions Posted June 23, 2009 Share Posted June 23, 2009 I have everything loaded here is what i have ----------------------------------------------------------- Better Oblivion Sorting Software Load Order Utility © Random007, 2008, GPL3 v1.0 (17 Oct 08) ----------------------------------------------------------- Oblivion.esm date: Tue Jan 01 14:36:00 2002FCOM detected. ------------------------------------Recognised and re-ordered mod files:------------------------------------ Francesco's Leveled Creatures-Items Mod.esm Francesco's Optional New Items Add-On.esm Oscuro's_Oblivion_Overhaul.esm Mart's Monster Mod.esm FCOM_Convergence.esm DLCShiveringIsles.esp Unofficial Shivering Isles Patch.esp . Note: Remember to use the 'MOBS' version when using Francesco's and FCOM. . Note: Newest MOBS and non-MOBS versions have the same name. Francesco's Optional Chance of Stronger Bosses.esp Francesco's Optional Chance of Stronger Enemies.esp Francesco's Optional Chance of More Enemies.esp Francesco's Optional Leveled Guards.esp . Note: Requires Shivering Isles expansion. FCOM_Francescos.esp . Note: Francesco's Leveled Creatures-Items 4.5b required. FCOM_FrancescosItemsAddOn.esp . Note: Francesco's Leveled Creatures-Items 4.5b required. . Note: Francesco's supplementary addon package required. FCOM_FrancescosNamedBosses.esp . Note: Francesco's Leveled Creatures-Items 4.5b required. DLCHorseArmor.esp DLCOrrery.esp DLCVileLair.esp DLCMehrunesRazor.esp DLCThievesDen.esp Francesco's Optional Chance of Stronger Bosses.esp Francesco's Optional Chance of Stronger Enemies.esp Francesco's Optional Leveled Guards.esp Francesco's Optional Chance of More Enemies.esp Bob's Armory Oblivion.esp . Note: Requires 'FCOM_BobsArmory.esp'. FCOM_BobsArmory.esp . Note: Requires 'Bob's Armory Oblivion.esp'. Oblivion WarCry EV.esp . Note: Requires either 'FCOM_WarCry.esp' or 'FCOM_WarCryNoSpawn.esp'. FCOM_WarCry.esp . Note: Use either 'FCOM_WarCry.esp' or 'FCOM_WarCryNoSpawn.esp', not both. Oscuro's_Oblivion_Overhaul.esp Mart's Monster Mod for OOO.esp !!! FCOM INSTALLATION ERROR: Delete. Not needed with FCOM. FCOM_Convergence.esp FCOM_OscurosOverhaul.esp . Note: Only use when not using MMM. FCOM_RealSwords.esp Mart's Monster Mod - Less Bone Loot.esp Mart's Monster Mod - Vindasel.esp Mart's Monster Mod - Hunting & Crafting.esp Mart's Monster Mod for OOO.esp Mart's Monster Mod - Hunting & Crafting.esp Mart's Monster Mod - Less Bone Loot.esp Mart's Monster Mod - Vindasel.esp OOO-WaterFish.esp DLCBattlehornCastle.esp DLCFrostcrag.esp . Bashed Patch tag suggestion: {{BASH:C.Owner}} Knights.esp FCOM_Knights.esp . Bashed Patch tag suggestion: {{BASH:Delev,Relev}} . Note: Requires DLC 'Knights.esp'. Ring of console.esp Francesco's day lenght rescale 1-12.esp Mart's Monster Mod - Resized Races.esp . Bashed Patch tag suggestion: {{BASH:Body-M,Body-F}} and deactivate. Bashed Patch, 0.esp ---------------------------------------------------------------Unrecognised mod files: Reorder these by hand using Wrye Bash or Oblivion Mod Manager.--------------------------------------------------------------- Unknown mod file: TLS Modded Mannequins.esmUnknown mod file: TLS Modded Mannequins.espUnknown mod file: New World Islands.esp -----------------------------------------------------------Done. When i load the saved game i am in the testing hall when i transport out there is a lot of yellow Crystals where items are supposed to be Please help thank you Link to comment Share on other sites More sharing options...
PacificMorrowind Posted June 24, 2009 Share Posted June 24, 2009 I have everything loaded here is what i have...snip..delete these:Mart's Monster Mod for OOO.esp !!! FCOM INSTALLATION ERROR: Delete. Not needed with FCOM.FCOM_OscurosOverhaul.esp . Note: Only use when not using MMM.Add: Unnoficial Official Mods Patches, Unofficial Oblivion Patch (similar to USIP but for OB/DLCs) for mising meshes (yellow crystals are the games marker for a missing mesh) can't really help unless I know some specific item names that are missing but, you can use FormID finder (somewher around nexus), to find out what mod it comes from and then reinstall the resources. Pacific Morrowind Link to comment Share on other sites More sharing options...
Rapeoductions Posted July 1, 2009 Author Share Posted July 1, 2009 I have everything loaded here is what i have...snip..delete these:Mart's Monster Mod for OOO.esp !!! FCOM INSTALLATION ERROR: Delete. Not needed with FCOM.FCOM_OscurosOverhaul.esp . Note: Only use when not using MMM.Add: Unnoficial Official Mods Patches, Unofficial Oblivion Patch (similar to USIP but for OB/DLCs) for mising meshes (yellow crystals are the games marker for a missing mesh) can't really help unless I know some specific item names that are missing but, you can use FormID finder (somewher around nexus), to find out what mod it comes from and then reinstall the resources. Pacific MorrowindHere i updtaed the lidt this is what i haveFrancesco's Leveled Creatures-Items Mod.esm Francesco's Optional New Items Add-On.esm Oscuro's_Oblivion_Overhaul.esm Mart's Monster Mod.esm FCOM_Convergence.esm DLCShiveringIsles.esp Francesco's Optional Chance of Stronger Bosses.esp Francesco's Optional Chance of Stronger Enemies.esp Francesco's Optional Chance of More Enemies.esp Francesco's Optional Leveled Guards.esp . Note: Requires Shivering Isles expansion. FCOM_Francescos.esp . Note: Francesco's Leveled Creatures-Items 4.5b required. FCOM_FrancescosItemsAddOn.esp . Note: Francesco's Leveled Creatures-Items 4.5b required. . Note: Francesco's supplementary addon package required. FCOM_FrancescosNamedBosses.esp . Note: Francesco's Leveled Creatures-Items 4.5b required. DLCHorseArmor.esp DLCHorseArmor - Unofficial Patch.esp DLCOrrery.esp DLCOrrery - Unofficial Patch.esp DLCVileLair.esp DLCVileLair - Unofficial Patch.esp DLCMehrunesRazor.esp DLCMehrunesRazor - Unofficial Patch.esp DLCSpellTomes - Unofficial Patch.esp . Note: Not compatible with 'CDM-CGO Compatibility plugins'. DLCThievesDen.esp DLCThievesDen - Unofficial Patch.esp DLCThievesDen - Unofficial Patch - SSSB.esp Francesco's Optional Chance of Stronger Bosses.esp Francesco's Optional Chance of Stronger Enemies.esp Francesco's Optional Leveled Guards.esp Francesco's Optional Chance of More Enemies.esp Bob's Armory Oblivion.esp . Note: Requires 'FCOM_BobsArmory.esp'. FCOM_BobsArmory.esp . Note: Requires 'Bob's Armory Oblivion.esp'. Oblivion WarCry EV.esp . Note: Requires either 'FCOM_WarCry.esp' or 'FCOM_WarCryNoSpawn.esp'. FCOM_WarCry.esp . Note: Use either 'FCOM_WarCry.esp' or 'FCOM_WarCryNoSpawn.esp', not both. Oscuro's_Oblivion_Overhaul.esp FCOM_Convergence.esp FCOM_RealSwords.esp Mart's Monster Mod - Less Bone Loot.esp Mart's Monster Mod - Vindasel.esp Mart's Monster Mod - Hunting & Crafting.esp Mart's Monster Mod - Hunting & Crafting.esp Mart's Monster Mod - Less Bone Loot.esp Mart's Monster Mod - Vindasel.esp DLCBattlehornCastle.esp DLCBattlehornCastle - Unofficial Patch.esp DLCFrostcrag.esp . Bashed Patch tag suggestion: {{BASH:C.Owner}} DLCFrostcrag - Unofficial Patch.esp . Note: Possible conflict with Frostcrag Reborn. Do not use both or land tearing will occur. Knights.esp Knights - Unofficial Patch.esp Ring of console.esp Francesco's day lenght rescale 1-12.esp Mart's Monster Mod - Resized Races.esp . Bashed Patch tag suggestion: {{BASH:Body-M,Body-F}} and deactivate. Bashed Patch, 0.esp FormID Finder without Pluggy.esp ---------------------------------------------------------------Unrecognised mod files: Reorder these by hand using Wrye Bash or Oblivion Mod Manager.--------------------------------------------------------------- Unknown mod file: TLS Modded Mannequins.esmUnknown mod file: TLS Modded Mannequins.espUnknown mod file: New World Islands.esp -----------------------------------------------------------Done. The meshes are Barrles chesta and crates. Link to comment Share on other sites More sharing options...
Rapeoductions Posted July 2, 2009 Author Share Posted July 2, 2009 Here is what i was able to find out with the form finder 99% of all the missing meshes where Chests and crates with id's like 0051D6D and 0015985B and 0049311 but all of them had the script 03003D6C attached to them the crates where the same except no script all crates where 00000000. There is a few icons missing like i am missing a couple of spell icons and Petty soul gems have no icon. So Could somebody please advise should i copy some meshes from my other computers vanilla oblivion over and see if i can fix it or what should I do?? Link to comment Share on other sites More sharing options...
PacificMorrowind Posted July 2, 2009 Share Posted July 2, 2009 without your Wrye Bash Load order the formids don't mean much (00 is of course Oblivion.esm but 03 could be anything). however given the combination I will guess that your HC (merged in OOO) meshes are not properly showing up, try downloading Harvest Containers, do not activate the esp and rename the BSA to Fcom_Convergence - HC.bsa or redownload OOO (probably this would be the best course since IIRC it changes the soul gem icons). THe OOO download you need is the big one (402mb approx)Pacific Morrowind Link to comment Share on other sites More sharing options...
Rapeoductions Posted July 13, 2009 Author Share Posted July 13, 2009 I redoenloaded OOO what do i do now? Link to comment Share on other sites More sharing options...
PacificMorrowind Posted July 14, 2009 Share Posted July 14, 2009 install (with obmm or bain or extract toyour oblivion\data di)Pacific Morrowind Link to comment Share on other sites More sharing options...
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