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I have everything loaded here is what i have

 

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Better Oblivion Sorting Software Load Order Utility

© Random007, 2008, GPL3

v1.0 (17 Oct 08)

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Oblivion.esm date: Tue Jan 01 14:36:00 2002

FCOM detected.

 

 

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Recognised and re-ordered mod files:

------------------------------------

 

Francesco's Leveled Creatures-Items Mod.esm

 

Francesco's Optional New Items Add-On.esm

 

Oscuro's_Oblivion_Overhaul.esm

 

Mart's Monster Mod.esm

 

FCOM_Convergence.esm

 

DLCShiveringIsles.esp

 

Unofficial Shivering Isles Patch.esp

. Note: Remember to use the 'MOBS' version when using Francesco's and FCOM.

. Note: Newest MOBS and non-MOBS versions have the same name.

 

Francesco's Optional Chance of Stronger Bosses.esp

 

Francesco's Optional Chance of Stronger Enemies.esp

 

Francesco's Optional Chance of More Enemies.esp

 

Francesco's Optional Leveled Guards.esp

. Note: Requires Shivering Isles expansion.

 

FCOM_Francescos.esp

. Note: Francesco's Leveled Creatures-Items 4.5b required.

 

FCOM_FrancescosItemsAddOn.esp

. Note: Francesco's Leveled Creatures-Items 4.5b required.

. Note: Francesco's supplementary addon package required.

 

FCOM_FrancescosNamedBosses.esp

. Note: Francesco's Leveled Creatures-Items 4.5b required.

 

DLCHorseArmor.esp

 

DLCOrrery.esp

 

DLCVileLair.esp

 

DLCMehrunesRazor.esp

 

DLCThievesDen.esp

 

Francesco's Optional Chance of Stronger Bosses.esp

 

Francesco's Optional Chance of Stronger Enemies.esp

 

Francesco's Optional Leveled Guards.esp

 

Francesco's Optional Chance of More Enemies.esp

 

Bob's Armory Oblivion.esp

. Note: Requires 'FCOM_BobsArmory.esp'.

 

FCOM_BobsArmory.esp

. Note: Requires 'Bob's Armory Oblivion.esp'.

 

Oblivion WarCry EV.esp

. Note: Requires either 'FCOM_WarCry.esp' or 'FCOM_WarCryNoSpawn.esp'.

 

FCOM_WarCry.esp

. Note: Use either 'FCOM_WarCry.esp' or 'FCOM_WarCryNoSpawn.esp', not both.

 

Oscuro's_Oblivion_Overhaul.esp

 

Mart's Monster Mod for OOO.esp

!!! FCOM INSTALLATION ERROR: Delete. Not needed with FCOM.

 

FCOM_Convergence.esp

 

FCOM_OscurosOverhaul.esp

. Note: Only use when not using MMM.

 

FCOM_RealSwords.esp

 

Mart's Monster Mod - Less Bone Loot.esp

 

Mart's Monster Mod - Vindasel.esp

 

Mart's Monster Mod - Hunting & Crafting.esp

 

Mart's Monster Mod for OOO.esp

 

Mart's Monster Mod - Hunting & Crafting.esp

 

Mart's Monster Mod - Less Bone Loot.esp

 

Mart's Monster Mod - Vindasel.esp

 

OOO-WaterFish.esp

 

DLCBattlehornCastle.esp

 

DLCFrostcrag.esp

. Bashed Patch tag suggestion: {{BASH:C.Owner}}

 

Knights.esp

 

FCOM_Knights.esp

. Bashed Patch tag suggestion: {{BASH:Delev,Relev}}

. Note: Requires DLC 'Knights.esp'.

 

Ring of console.esp

 

Francesco's day lenght rescale 1-12.esp

 

Mart's Monster Mod - Resized Races.esp

. Bashed Patch tag suggestion: {{BASH:Body-M,Body-F}} and deactivate.

 

Bashed Patch, 0.esp

 

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Unrecognised mod files:

Reorder these by hand using Wrye Bash or Oblivion Mod Manager.

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Unknown mod file: TLS Modded Mannequins.esm

Unknown mod file: TLS Modded Mannequins.esp

Unknown mod file: New World Islands.esp

 

 

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Done.

 

When i load the saved game i am in the testing hall when i transport out there is a lot of yellow Crystals where items are supposed to be Please help thank you

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I have everything loaded here is what i have

...snip..

delete these:

Mart's Monster Mod for OOO.esp

!!! FCOM INSTALLATION ERROR: Delete. Not needed with FCOM.

FCOM_OscurosOverhaul.esp

. Note: Only use when not using MMM.

Add: Unnoficial Official Mods Patches, Unofficial Oblivion Patch (similar to USIP but for OB/DLCs)

 

for mising meshes (yellow crystals are the games marker for a missing mesh) can't really help unless I know some specific item names that are missing but, you can use FormID finder (somewher around nexus), to find out what mod it comes from and then reinstall the resources.

Pacific Morrowind

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I have everything loaded here is what i have

...snip..

delete these:

Mart's Monster Mod for OOO.esp

!!! FCOM INSTALLATION ERROR: Delete. Not needed with FCOM.

FCOM_OscurosOverhaul.esp

. Note: Only use when not using MMM.

Add: Unnoficial Official Mods Patches, Unofficial Oblivion Patch (similar to USIP but for OB/DLCs)

 

for mising meshes (yellow crystals are the games marker for a missing mesh) can't really help unless I know some specific item names that are missing but, you can use FormID finder (somewher around nexus), to find out what mod it comes from and then reinstall the resources.

Pacific Morrowind

Here i updtaed the lidt this is what i have

Francesco's Leveled Creatures-Items Mod.esm

 

Francesco's Optional New Items Add-On.esm

 

Oscuro's_Oblivion_Overhaul.esm

 

Mart's Monster Mod.esm

 

FCOM_Convergence.esm

 

DLCShiveringIsles.esp

 

Francesco's Optional Chance of Stronger Bosses.esp

 

Francesco's Optional Chance of Stronger Enemies.esp

 

Francesco's Optional Chance of More Enemies.esp

 

Francesco's Optional Leveled Guards.esp

. Note: Requires Shivering Isles expansion.

 

FCOM_Francescos.esp

. Note: Francesco's Leveled Creatures-Items 4.5b required.

 

FCOM_FrancescosItemsAddOn.esp

. Note: Francesco's Leveled Creatures-Items 4.5b required.

. Note: Francesco's supplementary addon package required.

 

FCOM_FrancescosNamedBosses.esp

. Note: Francesco's Leveled Creatures-Items 4.5b required.

 

DLCHorseArmor.esp

 

DLCHorseArmor - Unofficial Patch.esp

 

DLCOrrery.esp

 

DLCOrrery - Unofficial Patch.esp

 

DLCVileLair.esp

 

DLCVileLair - Unofficial Patch.esp

 

DLCMehrunesRazor.esp

 

DLCMehrunesRazor - Unofficial Patch.esp

 

DLCSpellTomes - Unofficial Patch.esp

. Note: Not compatible with 'CDM-CGO Compatibility plugins'.

 

DLCThievesDen.esp

 

DLCThievesDen - Unofficial Patch.esp

 

DLCThievesDen - Unofficial Patch - SSSB.esp

 

Francesco's Optional Chance of Stronger Bosses.esp

 

Francesco's Optional Chance of Stronger Enemies.esp

 

Francesco's Optional Leveled Guards.esp

 

Francesco's Optional Chance of More Enemies.esp

 

Bob's Armory Oblivion.esp

. Note: Requires 'FCOM_BobsArmory.esp'.

 

FCOM_BobsArmory.esp

. Note: Requires 'Bob's Armory Oblivion.esp'.

 

Oblivion WarCry EV.esp

. Note: Requires either 'FCOM_WarCry.esp' or 'FCOM_WarCryNoSpawn.esp'.

 

FCOM_WarCry.esp

. Note: Use either 'FCOM_WarCry.esp' or 'FCOM_WarCryNoSpawn.esp', not both.

 

Oscuro's_Oblivion_Overhaul.esp

 

FCOM_Convergence.esp

 

FCOM_RealSwords.esp

 

Mart's Monster Mod - Less Bone Loot.esp

 

Mart's Monster Mod - Vindasel.esp

 

Mart's Monster Mod - Hunting & Crafting.esp

 

Mart's Monster Mod - Hunting & Crafting.esp

 

Mart's Monster Mod - Less Bone Loot.esp

 

Mart's Monster Mod - Vindasel.esp

 

DLCBattlehornCastle.esp

 

DLCBattlehornCastle - Unofficial Patch.esp

 

DLCFrostcrag.esp

. Bashed Patch tag suggestion: {{BASH:C.Owner}}

 

DLCFrostcrag - Unofficial Patch.esp

. Note: Possible conflict with Frostcrag Reborn. Do not use both or land tearing will occur.

 

Knights.esp

 

Knights - Unofficial Patch.esp

 

Ring of console.esp

 

Francesco's day lenght rescale 1-12.esp

 

Mart's Monster Mod - Resized Races.esp

. Bashed Patch tag suggestion: {{BASH:Body-M,Body-F}} and deactivate.

 

Bashed Patch, 0.esp

 

FormID Finder without Pluggy.esp

 

---------------------------------------------------------------

Unrecognised mod files:

Reorder these by hand using Wrye Bash or Oblivion Mod Manager.

---------------------------------------------------------------

 

Unknown mod file: TLS Modded Mannequins.esm

Unknown mod file: TLS Modded Mannequins.esp

Unknown mod file: New World Islands.esp

 

 

-----------------------------------------------------------

Done.

The meshes are Barrles chesta and crates.

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Here is what i was able to find out with the form finder 99% of all the missing meshes where Chests and crates with id's like 0051D6D and 0015985B and 0049311 but all of them had the script 03003D6C attached to them the crates where the same except no script all crates where 00000000. There is a few icons missing like i am missing a couple of spell icons and Petty soul gems have no icon. So Could somebody please advise should i copy some meshes from my other computers vanilla oblivion over and see if i can fix it or what should I do??
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without your Wrye Bash Load order the formids don't mean much (00 is of course Oblivion.esm but 03 could be anything). however given the combination I will guess that your HC (merged in OOO) meshes are not properly showing up, try downloading Harvest Containers, do not activate the esp and rename the BSA to Fcom_Convergence - HC.bsa or redownload OOO (probably this would be the best course since IIRC it changes the soul gem icons). THe OOO download you need is the big one (402mb approx)

Pacific Morrowind

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