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TimeScale


FokkeTale

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Found the gamesetting controling timescale variable, its

setgs fCalendarTimeScaleGround X

where "X" is your desired value and 15 being the game default value.

You gotta retype the command everytime you enter a loading screen or just put this on your StarfieldCustom.ini

[General]
sStartingConsoleCommand=setgs fCalendarTimeScaleGround X;

after doing so, just pass a loadscreen and it should be always keep your desired value.

I've been playing the with the command set to 6 and haven't found any issues, mind that i'm playing blind so i don't know if anything is breaking because of that, so as always backup your savefiles and your ini files.

 

 

I can confirm this to work, as far as local time in New Atlantis is concerned.

The .ini starting command definitely bypasses the loading screens.

There are ways to have mods that are using this starting command and the timescale tweak together, one of them being to have only one .txt file in your main game folder, and put all of the

"SETGS" commands in there (including timescale tweak at, let say, very bottom) while putting the starting command in StartfieldCustom.ini of that particular .txt file.

Edited by Monarch4Ever
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  • 2 weeks later...

'sgtm' changes game speed (it'll slow down everything from player and NPC walking pace to projectiles moving through the air), not the timescale. What jnight found was the proper setting. What I ended up doing with it was this:

 

 

Inside the 'StarfieldCustom.ini':

[General]
sStartingConsoleCommand = bat AboutTime

 

I then created a .txt file in the same folder as my Starfield executable named 'AboutTime.txt' which contains the line:

setgs fCalendarTimeScaleGround 6

 

That's it. My timescale has remained '6' since I did this.

Edited by FokkeTale
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