FXNG99 Posted September 2, 2023 Share Posted September 2, 2023 (edited) I'm tryting to add glow mesh for some weapons I'm making.The glow mesh can work normally in CreationKit preview window but won't work in the game.Really confusing where I did wrong. FIle:https://drive.google.com/file/d/1jogLONpbSisxSuor6QgatQvUvfzVm9EP/view?usp=sharing Edited September 2, 2023 by fengxinpikachu Link to comment Share on other sites More sharing options...
Hanaisse Posted September 4, 2023 Share Posted September 4, 2023 Add Bit 0 (Animated) to your BSXFlags and remove Bit 2 (Ragdoll), see if that helps. Link to comment Share on other sites More sharing options...
FXNG99 Posted September 4, 2023 Author Share Posted September 4, 2023 Add Bit 0 (Animated) to your BSXFlags and remove Bit 2 (Ragdoll), see if that helps.Sadly still doesn't work in the game :( Link to comment Share on other sites More sharing options...
dafydd99 Posted September 10, 2023 Share Posted September 10, 2023 I think your textures are in the wrong slots in your RuneGlow BSTriShape texture set. They should be... first - xxx_albedosecond xxx_nthird xxx_g and the rest blank. I also switched the alpha channel to 1.0, as I'm not sure it makes sense as 0.5. There's only a few runes in the glowmap - if you wanted it all to glow like above you'd need to include the rest. (I was going to include images, but apparently I'm not allowed to add .jpegs!) Link to comment Share on other sites More sharing options...
Recommended Posts