DKDArtagnan Posted September 4, 2023 Posted September 4, 2023 [MOD REQUEST] FIX NPC AI/Physics being tied to FPSAbove 60 FPS = Floating NPCs in cities and, I suspect, a lot of other physics related bugs, like getting stuck.You can easily "fix" it by lowering FPS to 60.Test it by using a frame limiter. If you see an NPC floating up in the air, just enable the limiter (60 or below) and the NPC will stop floating immediately.I bet it's the old HAVOK problem again.
DKDArtagnan Posted September 4, 2023 Author Posted September 4, 2023 Just tested this for pathing as well. There's a spot in Cydonia (just past the Bounty Hunter woman) where NPCs will try to enter the door with the sign "STAIRS".If you're running at above 60 FPS - they will go crazy jittering and take a long time getting through that door.If you apply 60 or below FPS limit - they will still jitter slightly, but MUCH quicker get through the door.Obviously, this game has primarily been tested for Xbox S/X 30 FPS limits.
DKDArtagnan Posted September 4, 2023 Author Posted September 4, 2023 (edited) Did a whole lot of testing.The more I play, the more I realize that it's not just pathing and physics - it's the entire AI system that's broken above 60 FPS.Companions don't participate or follow correctly when playing at high frame rates. Maybe it's because of pathing in general - but the game is essentially partially broken unless you run it at 60 or below. Enemies will similarly get stuck on minor objects and start floating or doing weird stuff - effectively rendering them incapable of resisting.I wonder how many people realize this is happening. Maybe people aren't noticing how often companions and enemies do weird s#*!? Edited September 4, 2023 by DKDArtagnan
realadry Posted September 6, 2023 Posted September 6, 2023 Can't confirm. I'm running above 60 fps and have no such issues.
DKDArtagnan Posted September 6, 2023 Author Posted September 6, 2023 On 9/6/2023 at 9:47 AM, realadry said: Can't confirm. I'm running above 60 fps and have no such issues.
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