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[MOD REQUEST] FIX NPC AI/Physics being tied to FPS


DKDArtagnan

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[MOD REQUEST] FIX NPC AI/Physics being tied to FPS

Above 60 FPS = Floating NPCs in cities and, I suspect, a lot of other physics related bugs, like getting stuck.

You can easily "fix" it by lowering FPS to 60.

Test it by using a frame limiter. If you see an NPC floating up in the air, just enable the limiter (60 or below) and the NPC will stop floating immediately.

I bet it's the old HAVOK problem again.

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Just tested this for pathing as well. There's a spot in Cydonia (just past the Bounty Hunter woman) where NPCs will try to enter the door with the sign "STAIRS".

If you're running at above 60 FPS - they will go crazy jittering and take a long time getting through that door.

If you apply 60 or below FPS limit - they will still jitter slightly, but MUCH quicker get through the door.

Obviously, this game has primarily been tested for Xbox S/X 30 FPS limits.

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Did a whole lot of testing.

The more I play, the more I realize that it's not just pathing and physics - it's the entire AI system that's broken above 60 FPS.

Companions don't participate or follow correctly when playing at high frame rates. Maybe it's because of pathing in general - but the game is essentially partially broken unless you run it at 60 or below. Enemies will similarly get stuck on minor objects and start floating or doing weird stuff - effectively rendering them incapable of resisting.

I wonder how many people realize this is happening. Maybe people aren't noticing how often companions and enemies do weird s#*!?

Edited by DKDArtagnan
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