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Must-have Starfield Mods.


romandesign

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Here are my take on the most desirable mods that would make Starfiled a game it was supposed to be:

 

  1. Full VR mod - 6DOF with motion controllers, similar to Half-Life 2 VR mod. VR killed pancake gaming for me and many others. It's tragic that it's not supported in Starfield.
  2. Athmospheric flight, manual takeoff, landing, approach and departure. Game boundaries are not a problem, as long as you could appear at the boundary edge after the cutscene and do a manual approach for a minute or less, and land. It would add to immersion immensely.
  3. Joystick/Hotas support. To make it feel like any approximation of a space sim it has to support proper controllers. I have a whole suite of DIY controllers but any self-respecting ship should have a 2-joystick or joystick/hotas controls: pitch/roll/yaw and lateral/vertical thrusters and throttle. It's baffling why they are not supported in the game. That should be fixed. Obviously athmospheric flight should use that too.
  4. Voice control in dialogs, like a Skyrim mod did. In the age of AI it's strange to still have clickable text dialogs when talking to NPCs. Speaking an option, or just it's keywords should trigger the option - it would be great to role-play that way.
  5. Motion simulator data: this may be only relevant to a few mad simmers like me, but it would be great to get positional data from the spaceship, so FlyPT Mover or similar software can be fed with in-game events/ship acceleration and motion cues. I built a VR Motion Cockpit for simulators and it's beyond amazing as an immersion multiplyer (watch this if you're curious). It works perfectly with Elite Dangerous as I feel thrusters pushing me in appropriate directions and breaking/acceleration is exhilirating. I can feed gun recoil and other events too. I'm planning to feed it from the joystick movement and throttle delta for now, it works surprisingly well, but it would be great to have a feed from the game. Also, I have built a DIY vibration transducers into the seat, so events could trigger sound files directed into a dedicated audio device to add vibrations. Well, I could only dream that those things could be made, but I can tell you, they feel great in plane and space sims, why not Starfield?
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