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  • 3 weeks later...
  • 2 weeks later...
Posted

Wrye Bash release build is now available:
The latest stable release is 314

For download location, see:
https://discord.com/channels/537706885965676554/537710158462320644/1358070510117716050

 

Also, Wrye Bash WIP has been updated:

Wrye Bash 315.202504051503

Recent Major Changes
[NEW] Wrye Bash is now fully translated into Brazilian Portuguese (already in 314)

Recent Minor Changes
[NEW] Updated all dependencies (this affects isort, lxml, NSIS, PyGithub, pyinstaller, PyMuPDF, pytest, python-lz4 and pywin32)
[NEW] Reverted to Python 3.11 to work around MO2 issues (already in 314)
[NEW] Various translation updates (already in 314)

For download link, see:
https://discord.com/channels/537706885965676554/537710516890501140/1358080336474542130

  • 3 weeks later...
Posted

New WIP build released for Wrye Bash:

Wrye Bash 315.202504291915

Recent Major Changes
[NEW] Very WIP support for Oblivion Remastered
This needs lots of work before it can match WB for Oblivion itself (most WB features are disabled right now), which will hopefully happen over the next couple days
Consider this entirely experimental and half-finished for now
Wrye Bash is now fully translated into Brazilian Portuguese (already in 314)

Recent Minor Changes
[NEW] Updated all dependencies (this affects lxml, packaging, pygit2, pyinstaller and wxPython)
[NEW] Refactored BAIN refresh in preparation for Oblivion Remastered work
Reverted to Python 3.11 to work around MO2 issues (already in 314)
Various translation updates (already in 314)

For download link see:
https://discord.com/channels/537706885965676554/537710516890501140/1366856661779877980
 

Posted

New LOOT released:

LOOT v0.26.0 - https://www.nexusmods.com/site/mods/439

Version 0.26.0
[Added] Support for TES IV: Oblivion Remastered.
- Oblivion Remastered uses a similar load order system to Skyrim (not Skyrim Special Edition), so LOOT will similarly read and write a "loadorder.txt" in the same directory as "Plugins.txt".
- Like OpenMW, Oblivion Remastered does not force master plugins to load before other plugins: all plugins are treated as non-masters.
[Added] The tables in the plugin metadata editor's Load After, Requirements and Incompatibilities tabs have gained a Constraint column as part of supporting v0.26 of the metadata syntax.
[Fixed] Plugin validity checks did not consider filter patches' embedded Bash Tags, so LOOT would incorrectly display errors about missing masters for them.
[Fixed] A crash could occur when creating a game handle for an OpenMW install that does not define any user config paths. An error now occurs instead. Via libloot.
[Fixed] The "description_contains()" metadata condition function did not read the description field of OpenMW plugins. Via libloot.
[Changed] Official LOOT releases now require the MSVC 2022 redistributable, which LOOT's installer will automatically download and install if necessary.
[Changed] Skyrim VR and Fallout 4 VR now default to the same masterlist sources as Skyrim SE and Fallout 4 respectively, as their masterlists have been merged.
[Changed] LOOT now supports v0.26 of the metadata syntax.
[Changed] Updated fmt to v11.1.14.
[Changed] Updated libloot to v0.26.1.
[Changed] Updated Qt to v6.9.0.
[Changed] Updated spdlog to v1.15.2.
[Changed] Updated ValveFileVDF to v1.1.1.
[Changed] Updated the Bulgarian translation.
[Changed] Updated the German translation.
[Changed] Updated the Portuguese translation.
[Changed] Updated the Russian translation.
[Removed] File metadata display names are no longer quoted in messages.
[Removed] Paths in condition strings are no longer restricted to staying within the directory tree that starts one level above the game’s main plugins directory (usually the "Data" directory). Via libloot.
[Removed] The audio permission from LOOT's Flatpak manifest, as it was unused.

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