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Naked NPC Fix

One issue that has occurred in the game, is the NPC appearing without clothes. The fix for this is actually quite simple and may have been posted previously - however, just in case, I am making this post so as to ensure that people are aware of it. This is linked in Section 5 - General Troubleshooting.

To fix:

1 - Make sure you are in first person mode

2 - Get as close to the effected NPC as possible

3 - make a manual save

4 - open the console (usually the tilde key located directly above the tab key and to the left of the 1 key)

5 - click on the NPC. The name of the NPC and their Reference FormID number should appear.

6 - Type disable

hit enter

7 - close the console by tapping the tilde key - the NPC should disappear.

8 - Immediately open the console again - the NPC's name and Reference Form ID should still be visible

9 - Type enable

hit enter

10 - Close the console - the NPC should now appear fully clothed.

As an example: In the case of Johann Baptiste - the New Atlantis UC worker who appears wandering around naked

You would, while in first person, approach him, make a manual save, and then open the console and select him. You will see that the following appears:

NPC_ 'NA_ JohannBaptiste' (001874C1) (PP)

Type disable, hit enter and close the console - he will disappear. Immediately open the console again - the above shown name and ID should still be visible.

Type enable, hit enter, and close the console. Johann Baptiste will now appear fully clothed.

This will work for all NPCs - (yes, even the Akila guards). But, as always when using the console, make a manual save before using - just in case.

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I am waiting to see the announcement that Bethesda's new patch will be available for testing on Steam (and on Steam only) - I will post the information here as soon as I see that it is ready. Just remember, that this will be a Beta release and is for testing, so if anyone decides to use it, make a backup save first and consider the test saves to be throwaways.

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Update Highlights

Nvidia DLSS Support

This update introduces Nvidia DLSS support for our PC players. Compatible Nvidia graphic cards can now use DLSS Super Resolution, Deep Learning Anti-aliasing (DLAA), Nvidia Reflex Low Latency, and DLSS Frame generation. Please note: While DLSS Frame Generation is active, VSync needs to be toggled OFF to see the benefit. We are working to automatically adjust this setting in a future update.

Let Them Eat!

By popular request, we have added the ability to ingest food and drink items upon finding them in the environment. You can enjoy those Chunks immediately or save them for later. The choice is yours.


Fixes and Improvements

Performance And Stability

Addressed a number of memory related issues and leaks.

[PC Only] Add some GPU performance optimizations, which will be more impactful on higher end cards.

[PC Only] Improved renderer threading model, improving CPU usage most notably on higher end systems.

Various stability and performance improvements.


Added the ability to eat the food placed in the world

Adjusted stealth to be a bit more forgiving.

Fixed an issue where Andreja’s head would stay permanently cloaked.

Fixed an issue that could prevent players from firing their weapons.

Fixed issues where some NPC could be seen not wearing clothes.

Fixed an issue where already in-progress skill challenges could stop progressing after reaching the Unity and starting a new game.

Fixed an issue that could temporarily prevent opening the inventory or saving after entering the Unity.

PC: Fixed an issue where mouse movement could be choppy.

Fixed a rare issue that could cause the home ship to be lost.

Fixed an issue where the ship services technician might be missing.


Addressed an issue with how ambient occlusion appeared in ultrawide resolutions.

Optimized initial shader compilation that occurs on start-up.

Added the ability to adjust Brightness and Contrast in the Display Settings menu.

Added the ability to adjust HDR Brightness provided that the system supports it. (Xbox & Windows 11 only).

Addressed a number of materials that could sometimes present an unintended pattern under certain conditions.

Fixed various visual issues related to the new FOV slider options.

Improved the appearance of the eyes on crowd characters.

Addressed a number of minor visual issues related to lighting, shadows, terrain, and vegetation.


All That Money Can Buy: Fixed a rare issue where players couldn’t sit during the negotiation with Musgrove.

Blast Zone: Fixed an issue where the hard rocks that need to be cleared out by players will not appear on Ngodup Tate’s land.

Echoes of the Past: Fixed an issue where the Grylloba Queen could sometimes not be reachable during the objective “Secure the Shuttle Bay”.

Eye of the Storm: Fixed an issue where players' quest progression could potentially be blocked due to a missing docking prompt.

Grunt Work: Addressed an issue where progress could appear blocked if “Supra et Ultra” was completed while returning to the Lodge during “High Price to Pay”.

No Sudden Moves: Fixed an issue that could prevent the entrance door to the Scow ship from being opened again.

Operation Starseed: Fixed an issue where the key that is needed to exit the facility could sometimes not be present.

Sabotage: Fixed an issue where David Barron could potentially not be found by players.

Short Sighted: Fixed an issue where players could rarely become control-locked while speaking with Vladimir.

The Heart of Mars: Fixed an issue where players might not be able to mine the “The Heart of Mars”.

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There is also this:

Courtesy of Vlad 254

"Anyone in the forums complaining there modded game is broken who also uses SFSE should not install the Beta Patch.

According to ianpatt they will not be updating SFSE for beta patches.

"My expectation is that the beta will be updated frequently, so I'm currently thinking no. Bethesda will want reports from an unmodded environment, anyway."

When the update releases later this month SFSE will be updated."

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Game just had another update:

Beta 1.8.84



- Improved DLSS overall stability

- Fixed an issue with DLSS Frame Generation where occasionally a blur effect could be seen and the screen could turn black.

- Fixed an issue with DLSS Frame Generation where occasionally blurring or ghosting artifacts could be seen on characters.

- Fixed an issue where some grain/sharpening could be observed in very dark areas with DLSS enabled.


- Fixed an issue where DLSS preset was defaulting from Quality to Performance or vice versa upon exiting the Display settings.

- Fixed an issue where DLSS Frame Generation couldn’t be turned on correctly unless DLSS is enabled.

- Improved Display settings to force V-sync off when DLSS Frame Generation is turned on.

- Improved Display settings DLSS localization.


- Fixed an issue where occasionally the camera could shake incorrectly during Traveling, Grav Jumping, Docking, or Landing transitions.

For those wishing to provide feedback regarding the Beta Patch, there is this from Bethesda:

"For those participating and interested in providing us feedback, please visit #steam-beta-feedback on our official Discord Server."

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  • 3 weeks later...



Addressed an issue that would cause space matter to become stuck to player's ship during space travel. Loading a save will now remove the space clingon. Please note: This fix should address any space matter being stuck in your travels, but not in instances where player ships have New Atlantis attached. A fix for that will be released in a later update.

Fixed an issue that prevents random guns from spawning in a newly created Weapon Case after loading a save.

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