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request indoor outdoor lighting fix


demonocolips

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not sure if this would require an actual mod or just an ini tweak.

 

in most outdoor arenas you can walk under some roofs and these roofs will cause the game to darken or brighten the display for seemingly no reason.

 

indoor

 

https://steamcommunity.com/sharedfiles/filedetails/?id=3030805131

 

outdoor

 

https://steamcommunity.com/sharedfiles/filedetails/?id=3030805121

 

for some reason i cant link jpg images into the forums whatever direct links to steam account.

 

the brightness will go up or down depending on whether your looking into or out of enclosed areas and honestly looks terrible and makes the game harder to play.

 

 

im currently poking through the starfield tweaker and testing different shadow bloom and other lighting settings to see if something noticibly fixes it, so far no luck.

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  • 3 weeks later...

Fix? You misunderstand. This is the lighting system as intended, and it sucks. Indoor lighting has no character, no atmosphere- and is the worst I've seen by far in a modern AAA title. Outdoor lighting is on a whole other level in awfulness, especially given the need to give atmosphere to alien worlds.

 

Yet technical analysis shows the most complicated shader system in play (the method by which your GPU does the maths needed for lighting calculations). Starfield is doing vast amounts of work for no visual benefit.

 

The issue is this. Starfield attempts to do everything in one giant maths equation - a truly horrible idea. Why? Because the iD engine doe something similar (but correctly) in what is known as FORWARD RENDERING. The correct method for a game like Starfield is the industry standard called DEFERRED RENDERING, where each lighting/shadow concept is calculated independently, and then combined for the final image.

 

Todd clearly said "for the ovehaul of the Creation Engine, we'll have some of what iD is 'smoking'- but no-one at open-world Beth is technically competent to any degree- all the geniuses responsible for Fallout 3 and Skyrim are either dead (sadly literally) or long gone, and the current hires couldn't understand complex maths (or even simple maths like the vector/state code needed to create proper follower scripts) to save their lives.

 

There is a problem for all of us here. Beth won't change the lighting code, and in its current form it is going to be harder for the hacker/modders to get into the engine and truly fix it. Yeah, simple stuff can be changed like removing colour filters, or applying another reshade pass. But the baked in stuff is hard coded at a deep level.

 

To be honest, this is best forgotten for at least one year, until the official creation tools release early 2024, and people get to grips with how the new lighting engine works from Beth's POV. I loved playing Fallout 3/4 with major lighting overhauls, especially darker nights. Skyrim mods literally relit every location. The locations in Starfield are so low rent, with poor art and imagination, that I'm not sure I'd care one way or another if they were eventually relit. But new locations created from scratch by total overhaul modders could certainly benefit from much better lighting options.

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Lighting should be clean and pure in inhabited city buildings. In deserted stations it should be irregular in some rooms lit others turned off, but you might have the option to turn on the lights via a wall switch or a monitor. Even your "flashlight" sucks, how can you have a flashlight if you are not in your spacesuit and no source light is shown?

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To be honest, this is best forgotten for at least one year, until the official creation tools release early 2024, and people get to grips with how the new lighting engine works from Beth's POV. I loved playing Fallout 3/4 with major lighting overhauls, especially darker nights. Skyrim mods literally relit every location. The locations in Starfield are so low rent, with poor art and imagination, that I'm not sure I'd care one way or another if they were eventually relit. But new locations created from scratch by total overhaul modders could certainly benefit from much better lighting options.

well thanks for the information looks like ill be waiting.

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