NationalSpearmint Posted September 5, 2023 Share Posted September 5, 2023 Hi all,I'm looking to made a change to my "Blacksmithing Area for Markarth's Vlindrel Hall Home" mod, so that the blacksmithing area can be purchased from the steward. I've found that for vanilla, this is handled by the HousePurchase quest, dialog branch DecorateMarkarthViewBranch1. I've added my own topic to this, linked it to the other topics as required, added conditions, set up the fragment to enable the XMarker as required, etc. That's mostly working nicely.The topic text I've added is "Blacksmithing area. (<Global=HDMarkarthSmith> gold)". In the Text Display Globals section of the QuestData tab of the HousePurchase quest I've added my HDMarkarthSmith global variable. However, in game the option shows as "Blacksmithing area. ([...] gold)". 1) Do you know how I'd fix that? I'd think based on the other information I've found, it should just need HDMarkarthSmith as a text display global, which I've already done against the quest. 2) Excluding the Text Display Globals, modifying the quest topics like this doesn't seem to modify the actual quest; as far as I can tell that should mean if other mods existed that modified different dialog branches of the same quest, they wouldn't overwrite each other. For example, a mod which adds a blacksmithing area to Breezehome could do the same thing (except for modifying the Whiterun dialog stuff) without conflict. Am I right in thinking that? (I realise I could probably test this, and I will, I just want an opinion from someone who knows more what they're doing :) ) An easy solution would be to just replace the global with a hardcoded value, but it's nice to be able to do things properly :) Link to comment Share on other sites More sharing options...
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