Scarrwith2Rs Posted September 6, 2023 Share Posted September 6, 2023 I turned on an FPS counter after feeling the lag and verified that whenever I press F to bring up the scanner the FPS dips hard then shoots right back up. Anyone know why that is, or a fix? Link to comment Share on other sites More sharing options...
Scarrwith2Rs Posted September 6, 2023 Author Share Posted September 6, 2023 it was the weight I was carrying/number of items. I was using a mod that let me carry 5000 and that was causing the excessive lag when scoping/scanning/inventory changes to the UI. Stashed everything in the Lodge chest and it fixed itself. Link to comment Share on other sites More sharing options...
CrEaToXx Posted September 6, 2023 Share Posted September 6, 2023 Yes, I can verifie that. I had the same experience in Fallout 4. Unfortunately there's not a lot you can do, but carrying less items. Payrus has to iterate through every single item in your inventory regardless of stacks. If you carry a lot of items, there's a lot to iterate through. Link to comment Share on other sites More sharing options...
asafheller Posted September 6, 2023 Share Posted September 6, 2023 I think there's a mod to remove the fps limiter when UI shows, give it a try it might help also for the scanner UI. Link to comment Share on other sites More sharing options...
Joker40001 Posted September 30, 2023 Share Posted September 30, 2023 I turned on an FPS counter after feeling the lag and verified that whenever I press F to bring up the scanner the FPS dips hard then shoots right back up. Anyone know why that is, or a fix?Mind telling us which FPS counter you are using? I have FRAPS for Skyrim and Fallout 4 but It will not show in Starfield. Thanks! Link to comment Share on other sites More sharing options...
zanity Posted September 30, 2023 Share Posted September 30, 2023 We know the script code is the worst possible- recursive and bubble-sorts on data sets running at a snail's pace. Any current mod increasing the number of items a script has to process will have disastrous performance. Th UI stuff already lags like crazy. The synthetic pauses that slow down the UI were cynically added, so you just get used to the idea that the UI is supposed to be laggy by design. I've personally witnessed agenda hires who could not write code to process both lower and upper-case input. The excuse for hiring such people is that they 'know' the coding language. This is like claiming that because a person 'knows' English, they are fit to be hired as writers. Coding is the knowledge of (and the ability to create new) data structures and algorithms. The agenda pushes the lie that a programmer is someone aware of the 'rules' of a given coding language- useless rote learning that anyone with an IQ above 80 can be trained to pass. Beth hasn't recruited real programmers for years, and the skilled coders that gave us Fallout 3 and Skyrim have long since moved on. Starfield has some creative rendering code, but this came from the iD team, and work they'd done for the latest Doom engine. The script code that gives a Beth open world game life is totally broken in Starfield. When the official toolset is released, modders will completely recreate the script system and fix all the current issues, and create frameworks useful for future mods. Link to comment Share on other sites More sharing options...
Recommended Posts